mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
502 lines
14 KiB
Lua
502 lines
14 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- regular areas
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local TURTLE_REGULAR = 0
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-- energy upgrade secret, forest 05, openwater03
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local TURTLE_SECRET1 = 1
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v.seat = 0
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v.seat2 = 0
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v.tame = 0
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v.n = 0
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v.li = 0
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v.leave = 0
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v.avatarAttached = false
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v.liAttached = false
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v.myFlag = 0
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v.turtleType = TURTLE_REGULAR
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v.light1 = 0
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v.light2 = 0
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v.seen = false
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v.sbank = 0
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function init(me)
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v.n = getNaija()
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setupEntity(me, "")
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entity_initSkeletal(me, "TransTurtle")
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entity_setEntityType(me, ET_NEUTRAL)
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entity_setActivation(me, AT_CLICK, 128, 512)
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v.seat = entity_getBoneByName(me, "Seat")
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v.seat2 = entity_getBoneByName(me, "Seat2")
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v.tame = entity_getBoneByName(me, "Tame")
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entity_setCullRadius(me, 1024)
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bone_alpha(v.seat, 0)
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bone_alpha(v.seat2, 0)
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bone_alpha(v.tame, 0)
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if isMapName("VEIL01") then
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debugLog("is veil01")
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v.myFlag = FLAG_TRANSTURTLE_VEIL01
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v.sbank = 1014
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elseif isMapName("VEIL02") then
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debugLog("is veil02")
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v.myFlag = FLAG_TRANSTURTLE_VEIL02
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v.sbank = 1014
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elseif isMapName("OPENWATER03") then
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v.myFlag = FLAG_TRANSTURTLE_OPENWATER03
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v.sbank = 1009
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elseif isMapName("FOREST04") then
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v.myFlag = FLAG_TRANSTURTLE_FOREST04
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v.sbank = 1010
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-- think openwater06 is unused atm
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elseif isMapName("OPENWATER06") then
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v.myFlag = FLAG_TRANSTURTLE_OPENWATER06
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v.sbank = 1009
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-- think openwater06 is unused atm
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elseif isMapName("MAINAREA") then
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v.myFlag = FLAG_TRANSTURTLE_MAINAREA
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v.sbank = 1008
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elseif isMapName("ABYSS03") then
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v.myFlag = FLAG_TRANSTURTLE_ABYSS03
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v.turtleType = TURTLE_REGULAR
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v.sbank = 1015
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elseif isMapName("FINALBOSS") then
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v.myFlag = FLAG_TRANSTURTLE_FINALBOSS
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v.turtleType = TURTLE_REGULAR
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v.sbank = 1021
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elseif isMapName("FOREST05") then
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v.myFlag = FLAG_TRANSTURTLE_FOREST05
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v.turtleType = TURTLE_SECRET1
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elseif isMapName("SEAHORSE") then
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v.myFlag = FLAG_TRANSTURTLE_SEAHORSE
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v.turtleType = TURTLE_SECRET1
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end
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if v.myFlag ~= 0 and (not entity_isFlag(me, 0)) then
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setFlag(v.myFlag, 1)
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end
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v.light1 = entity_getBoneByName(me, "Light1")
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v.light2 = entity_getBoneByName(me, "Light2")
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bone_setBlendType(v.light1, BLEND_ADD)
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bone_setBlendType(v.light2, BLEND_ADD)
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loadSound("TransTurtle-Light")
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loadSound("transturtle-takeoff")
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end
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local function lights(me, on, t)
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local a = 1
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if not on then
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a = 0
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debugLog("Lights off!")
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else
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debugLog("Lights on!")
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end
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bone_alpha(v.light1, a, t)
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bone_alpha(v.light2, a, t)
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end
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function postInit(me)
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v.leave = entity_getNearestNode(me, "TRANSTURTLELEAVE")
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if v.turtleType == TURTLE_REGULAR then
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debugLog("Regular turtle")
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if isFlag(v.myFlag, 0) then
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lights(me, false, 0)
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else
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-- turn on ze lights
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lights(me, true, 0)
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end
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if v.sbank ~= 0 then
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if entity_isEntityInRange(me, getNaija(), 600) then
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centerText(getStringBank(v.sbank))
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end
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end
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else
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debugLog("Special turtle")
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lights(me, true, 0)
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end
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-- if naija starts on a turtle, ignore the seen/hint
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if entity_isEntityInRange(me, v.n, 350) then
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v.seen = true
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end
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end
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local function isOtherFlag(flag)
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return (v.myFlag ~= flag and isFlag(flag, 1))
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end
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local function anyOtherFlag()
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if v.turtleType == TURTLE_REGULAR then
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debugLog("turtle is regular")
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if isOtherFlag(FLAG_TRANSTURTLE_VEIL01) then
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return true
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elseif isOtherFlag(FLAG_TRANSTURTLE_VEIL02) then
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return true
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elseif isOtherFlag(FLAG_TRANSTURTLE_OPENWATER03) then
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return true
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elseif isOtherFlag(FLAG_TRANSTURTLE_FOREST04) then
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return true
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elseif isOtherFlag(FLAG_TRANSTURTLE_MAINAREA) then
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return true
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elseif isOtherFlag(FLAG_TRANSTURTLE_FINALBOSS) then
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return true
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elseif isOtherFlag(FLAG_TRANSTURTLE_ABYSS03) then
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return true
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end
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end
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if v.turtleType == TURTLE_SECRET1 then
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debugLog("turtle is secret")
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return true
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end
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debugLog("turtle is nothing")
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return false
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end
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function update(me, dt)
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--[[
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if isForm(FORM_BEAST) then
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entity_setActivationType(me, AT_CLICK)
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else
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entity_setActivationType(me, AT_NONE)
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end
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if not hasSong(SONG_BEASTFORM) then
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if entity_isEntityInRange(me, v.n, 512) then
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voiceOnce("Naija_TransportTurtles")
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end
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end
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]]--
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if entity_isFlag(me, 0) then
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--debugLog("flag is 0")
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entity_setActivationType(me, AT_NONE)
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else
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--debugLog("setting click")
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entity_setActivationType(me, AT_CLICK)
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end
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if v.avatarAttached then
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--entity_flipToSame(v.n, me)
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local x, y = bone_getWorldPosition(v.seat)
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entity_setRidingData(me, x, y, 0, entity_isfh(me))
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end
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if v.liAttached then
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local x, y = bone_getWorldPosition(v.seat2)
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entity_setPosition(v.li, x, y)
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entity_rotate(v.li, entity_getRotation(me))
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if entity_isfh(me) and not entity_isfh(v.li) then
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entity_fh(v.li)
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elseif not entity_isfh(me) and entity_isfh(v.li) then
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entity_fh(v.li)
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end
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end
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if entity_isEntityInRange(me, v.n, 300) then
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if not v.seen then
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emote(EMOTE_NAIJAWOW)
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if anyOtherFlag() then
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setControlHint(getStringBank(226), 0, 0, 0, 5, "transturtle/headicon")
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else
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setControlHint(getStringBank(225), 0, 0, 0, 5, "transturtle/headicon")
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end
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v.seen = true
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end
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end
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if v.turtleType == TURTLE_REGULAR then
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if isNested() then return end
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if entity_isEntityInRange(me, v.n, 300) and (not isFlag(v.myFlag, 1) or entity_isFlag(me, 0)) and entity_isUnderWater(v.n) then
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entity_idle(v.n)
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entity_setInvincible(v.n, true)
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entity_flipToEntity(v.n, me)
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cam_toEntity(me)
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watch(1.5)
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playSfx("TransTurtle-Light")
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lights(me, true, 1.5)
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watch(2)
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cam_toEntity(v.n)
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watch(1)
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setFlag(v.myFlag, 1)
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pickupGem("Turtle")
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entity_setFlag(me, 1)
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end
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else
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if entity_isEntityInRange(me, v.n, 256) and entity_isFlag(me,0) then
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entity_setFlag(me, 1)
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pickupGem("Turtle")
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--debugLog(string.format("setting %d to 1", v.myFlag));
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setFlag(v.myFlag, 1)
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end
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end
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end
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function activate(me)
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--if isForm(FORM_BEAST) then
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--[[
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if v.turtleType == TURTLE_REGULAR then
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voiceOnce("Naija_TransportTurtles2")
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end
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]]--
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if entity_isFlag(me, 0) then return end
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if entity_getRiding(getNaija())~=0 then
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return
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end
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if anyOtherFlag() then
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entity_setActivation(me, AT_NONE)
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if isFlag(FLAG_FIRSTTRANSTURTLE, 0) then
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local x, y = bone_getWorldPosition(v.tame)
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entity_swimToPosition(v.n, x, y)
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entity_watchForPath(v.n)
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entity_flipToEntity(v.n, me)
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entity_animate(v.n, "tameTurtle", 0, LAYER_UPPERBODY)
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entity_animate(me, "tame")
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while entity_isAnimating(me) do
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watch(FRAME_TIME)
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end
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entity_idle(v.n)
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entity_animate(me, "idle")
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watch(0.5)
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-- don't forget this later:
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setFlag(FLAG_FIRSTTRANSTURTLE, 1)
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end
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v.li = 0
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if hasLi() then
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v.li = getLi()
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if entity_isEntityInRange(v.n, v.li, 512) then
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else
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fade2(1, 0.2, 1, 1, 1)
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watch(0.2)
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entity_setPosition(v.li, entity_x(v.n), entity_y(v.n))
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fade2(0, 0.5)
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watch(0.5)
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end
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end
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local x, y = bone_getWorldPosition(v.seat)
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entity_swimToPosition(v.n, x, y)
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entity_watchForPath(v.n)
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entity_animate(v.n, "rideTurtle", -1)
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v.avatarAttached = true
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if entity_isfh(me) and not entity_isfh(v.n) then
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entity_fh(v.n)
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elseif not entity_isfh(me) and entity_isfh(v.n) then
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entity_fh(v.n)
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end
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if v.li ~= 0 then
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debugLog("here!")
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entity_setState(v.li, STATE_PUPPET, -1, 1)
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local x2, y2 = bone_getWorldPosition(v.seat2)
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entity_swimToPosition(v.li, x2, y2)
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entity_watchForPath(v.li)
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entity_animate(v.li, "rideTurtle", -1)
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v.liAttached = true
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entity_setRiding(v.li, me)
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end
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entity_setRiding(v.n, me)
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overrideZoom(0.75, 1.5)
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if isMapName("VEIL01") then
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entity_rotate(me, -80, 2, 0, 0, 1)
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end
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entity_animate(me, "swimPrep")
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while entity_isAnimating(me) do
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watch(FRAME_TIME)
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end
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entity_moveToNode(me, v.leave, SPEED_FAST)
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entity_animate(me, "swim", -1)
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playSfx("transturtle-takeoff")
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watch(1)
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fade(1, 1)
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watch(1)
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-- HACK: Keep the mouse cursor from reappearing for an instant
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-- when under keyboard or joystick control.
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disableInput()
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-- rotation
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--[[
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VEIL02
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VEIL01
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OPENWATER03
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MAINAREA
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FOREST04
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VEIL02
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]]--
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-- regular cycle:
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if v.turtleType == TURTLE_REGULAR then
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if isMapName("VEIL01") then
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if isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
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warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
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warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
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warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
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warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
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warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
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warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
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end
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elseif isMapName("VEIL02") then
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if isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
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warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
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warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
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warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
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warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
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warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
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warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
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end
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elseif isMapName("OPENWATER03") then
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if isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
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warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
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warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
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warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
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warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
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warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
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warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
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end
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elseif isMapName("FOREST04") then
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if isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
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warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
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warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
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warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
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warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
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warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
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warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
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end
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elseif isMapName("MAINAREA") then
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if isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
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warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
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warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
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warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
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warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
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warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
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warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
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end
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elseif isMapName("ABYSS03") then
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if isFlag(FLAG_TRANSTURTLE_FINALBOSS, 1) then
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warpNaijaToSceneNode("FINALBOSS", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
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warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
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warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
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warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
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warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
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elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
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warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
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end
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elseif isMapName("FINALBOSS") then
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|
if isFlag(FLAG_TRANSTURTLE_OPENWATER03, 1) then
|
|
warpNaijaToSceneNode("OPENWATER03", "TRANSTURTLE")
|
|
elseif isFlag(FLAG_TRANSTURTLE_MAINAREA, 1) then
|
|
warpNaijaToSceneNode("MAINAREA", "TRANSTURTLE")
|
|
elseif isFlag(FLAG_TRANSTURTLE_FOREST04, 1) then
|
|
warpNaijaToSceneNode("FOREST04", "TRANSTURTLE")
|
|
elseif isFlag(FLAG_TRANSTURTLE_VEIL02, 1) then
|
|
warpNaijaToSceneNode("VEIL02", "TRANSTURTLE")
|
|
elseif isFlag(FLAG_TRANSTURTLE_VEIL01, 1) then
|
|
warpNaijaToSceneNode("VEIL01", "TRANSTURTLE")
|
|
elseif isFlag(FLAG_TRANSTURTLE_ABYSS03, 1) then
|
|
warpNaijaToSceneNode("ABYSS03", "TRANSTURTLE")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- secret:
|
|
if v.turtleType == TURTLE_SECRET1 then
|
|
if isMapName("SEAHORSE") then
|
|
warpNaijaToSceneNode("FOREST05", "TRANSTURTLE")
|
|
elseif isMapName("FOREST05") then
|
|
warpNaijaToSceneNode("SEAHORSE", "TRANSTURTLE")
|
|
end
|
|
end
|
|
else
|
|
debugLog("TransTurtle: no other flag set")
|
|
playSfx("denied")
|
|
setControlHint(getStringBank(225), 0, 0, 0, 4, "transturtle/headicon")
|
|
end
|
|
--end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_animate(me, "idle", -1, 0, -1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|