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Aquaria/BBGE/AnimatedSprite.h

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C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __animated_sprite__
#define __animated_sprite__
#include "Quad.h"
#include "Interpolator.h"
class AnimData
{
public:
AnimData();
std::string name;
int frameStart, frameEnd, datafile;
float time;
int loop;
bool pingPong;
};
class AnimatedSprite : public Quad
{
public:
AnimatedSprite();
Interpolator animator, animationTime;
float frame;
std::string currentAnim, lastAnim;
virtual void animComplete(std::string name) {}
void animate (const std::string &name, int from, int to, float time, int loopType, bool pingPong = false, float initialDelay = 0.0f);
void animate (AnimData &animData);
bool isAnimating()
{
return animator.interpolating;
}
protected:
virtual void onAnimData(AnimData &animData);
virtual void onUpdate (float dt);
};
#endif