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Aquaria/game_scripts/scripts/entities/_unused/savepoint.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- === SAVE POINT ===
function init(me)
setupConversationEntity(me, "save-point", "save-point")
entity_setActivation(me, AT_CLICK, 80, 256)
end
function activate(me)
pause()
if isMapName("VedhaCave") then
savePoint(me)
if getStory()>=1 and getFlag("usedMemoryCrystal")==0 then
setFlag("usedMemoryCrystal", 1)
end
elseif isMapName("MemoryCave") then
if getFlag("MemoryCaveSavePointScene")==3 then
savePoint(me)
elseif getFlag("MemoryCaveSavePointScene")==2 then
-- naija activating memory crystal while trapped / escaping memory cave
-- should do nothing (or offer a hint?)
elseif getFlag("MemoryCaveSavePointScene")==1 then
simpleConversation("MemoryCave_ghost")
--learnSpell(2)
--entityFollowEntity("Drask", "Naija")
entity_followEntity(getEntity("Drask"), getEntity("Naija"))
-- setEntityScript("Drask", "");
setFlag("Drask1", 2)
setFlag("VedhaCave1", 8)
setFlag("MemoryCaveSavePointScene", 2)
elseif getFlag("MemoryCaveSavePointScene")==0 then
savePoint(me)
end
else
savePoint(me);
end
unpause()
end
function update(me, dt)
end
function enterState(me)
end
function exitState(me)
end