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Aquaria/game_scripts/scripts/entities/lihelmet.lua

141 lines
3.1 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
local STATE_BEFOREMEET = 1005
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_NEUTRAL)
entity_setTexture(me, "Li/Helmet")
entity_setAllDamageTargets(me, false)
entity_setActivationType(me, AT_CLICK)
entity_setState(me, STATE_OFF)
entity_scale(me, 0.75, 0.75)
end
function postInit(me)
entity_setTarget(me, v.n)
if isFlag(FLAG_LI, 101) or isFlag(FLAG_LI, 102) then
if isMapName("licave") or isMapName("vedhacave") then
local li = getLi()
if li == 0 then
li = createEntity("li", "", 0,0)
end
local liNode = getNode("LICAVE")
entity_setPosition(li, node_x(liNode), node_y(liNode))
setLi(li)
end
end
end
function activate(me)
if entity_isState(me, STATE_ON) then
if hasSong(SONG_DUALFORM) then
playSfx("denied")
else
entity_idle(getNaija())
fade(1, 1)
watch(1)
watch(0.5)
entity_alpha(me, 0)
if isMapName("LiCave") or isMapName("vedhacave") then
debugLog("SETTING 101")
setFlag(FLAG_LI, 101)
playSfx("changeclothes1")
end
local li = getLi()
if li ~= 0 then
debugLog("SET BEFORE MEET")
entity_setState(li, STATE_BEFOREMEET, -1, 1)
local liNode = getNode("LICAVE")
entity_setPosition(li, node_x(liNode), node_y(liNode))
end
watch(0.5)
fade(0, 1)
watch(1)
--[[
li = getLi()
if li ~= 0 then
local h = entity_getBoneByName(li, "Helmet")
bone_alpha(h, 0)
end
]]--
entity_setState(me, STATE_OFF)
end
end
end
function enterState(me)
if entity_isState(me, STATE_ON) then
entity_alpha(me, 1)
entity_setActivationType(me, AT_CLICK)
elseif entity_isState(me, STATE_OFF) then
entity_alpha(me, 0)
entity_setActivationType(me, AT_NONE)
end
end
function update(me, dt)
v.n = getNaija()
if entity_isState(me, STATE_OFF) then
if isFlag(FLAG_LI, 100) then
entity_setState(me, STATE_ON)
end
elseif entity_isState(me, STATE_ON) then
if not isFlag(FLAG_LI, 100) then
entity_setState(me, STATE_OFF)
end
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end