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Aquaria/game_scripts/scripts/entities/turtlecommon.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- TURTLE
-- ================================================================================================
v.hasShell = true
v.pullTime = 1
v.escapeTimer = 0
v.escaping = false
v.isShell = false
v.dir = -1
v.bone_shell = 0
v.bone_body = 0
v.goDelay = 10
function v.commonInit(me, shell)
v.hasShell = shell
local layer = 1
if not shell then
layer = 0
end
setupBasicEntity(
me,
"", -- texture
3, -- health
1, -- manaballamount
1, -- exp
0, -- money
64, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000, -- updateCull -1: disabled, default: 4000
layer
)
entity_initSkeletal(me, "Turtle")
entity_setCollideRadius(me, 32)
entity_setMaxSpeed(me, 300)
entity_setEntityType(me, ET_ENEMY)
entity_setDropChance(me, 100, 5)
v.bone_shell = entity_getBoneByName(me, "Shell")
v.bone_body = entity_getBoneByName(me, "Body")
if v.hasShell then
--entity_setColor(me, 0, 1, 0)
entity_setProperty(me, EP_MOVABLE, true)
else
bone_alpha(v.bone_shell, 0, 0.1)
entity_setMaxSpeed(me, 600)
--entity_setColor(me, 1, 1, 1)
end
entity_animate(me, "idle", LOOP_INF)
entity_setDeathParticleEffect(me, "TinyGreenExplode")
entity_addRandomVel(me, 1000)
end
function update(me, dt)
entity_handleShotCollisions(me)
if v.isShell then
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
--[[
if v.hasShell or v.isShell then
entity_touchAvatarDamage(me, 32, 1, 1200)
else
entity_touchAvatarDamage(me, 32, 0, 1200)
end
]]--
if not v.isShell then
entity_rotateToVel(me, 0.1)
if v.goDelay > 0 and not entity_isBeingPulled(me) then
v.goDelay = v.goDelay - dt
if v.goDelay < 0 then
entity_addRandomVel(me, 1000)
v.goDelay = 2 + math.random(5)
end
end
else
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
end
if v.hasShell then
entity_touchAvatarDamage(me, 32, 1, 1200)
if entity_isBeingPulled(me) then
entity_setMaxSpeedLerp(me, 0.2, 0.5)
v.pullTime = v.pullTime - dt
local x, y = entity_getVectorToEntity(getNaija(), me)
if v.pullTime < 0 then
v.hasShell = false
v.isShell = true
avatar_setPullTarget(0)
--entity_setProperty(me, EP_MOVABLE, false)
bone_alpha(v.bone_body, 0, 0.1)
entity_setWeight(me, 300)
--debugLog("**** PULLED off SHELL!")
entity_createEntity(me, "TurtleNoShell")
--[[
entity_setProperty(me, EP_MOVABLE, true)
entity_setProperty(me, EP_BLOCKER, true)
avatar_setPullTarget(0)
]]--
entity_setMaxSpeedLerp(me, 1, 0.2)
playSfx("popshell")
end
if not vector_isLength2DIn(x, y, 300) and not v.escaping then
end
if v.hasShell then
if x ~= 0 or y ~= 0 then
--[[
x, y = vector_setLength(x, y, 1000*dt)
entity_addVel(getNaija(), x, y)
]]--
--entity_addVel(me, -5000*dt, 0)
--[[
ex, ey = vector_setLength(x, y, -10000*dt)
entity_clearVel(me)
entity_addVel(me, ex, ey)
]]--
v.escapeTimer = v.escapeTimer + dt
if v.escapeTimer < 3 then
entity_addVel(me, v.dir*5000*dt, 0)
--[[
if x ~= 0 then
ex,ey = vector_setLength(x, 0, -5000*dt)
v.escaping = true
entity_addVel(me, ex, ey)
--entity_addVel(getNaija(), x, y)
end
]]--
elseif v.escapeTimer > 6 then
v.escaping = false
v.escapeTimer = 0
if v.dir < 0 then
v.dir = 1
else
v.dir = -1
end
end
end
end
else
entity_setMaxSpeedLerp(me, 1, 0.5)
end
end
if not v.isShell then
entity_doEntityAvoidance(me, dt, 32, 1.0)
entity_doCollisionAvoidance(me, dt, 6, 1.0)
end
entity_updateMovement(me, dt)
end
function enterState(me)
end
function exitState(me)
end
function hitSurface(me)
--entity_sound(me, "rock-hit")
end
function damage(me, attacker, bone, damageType, dmg)
if v.hasShell or v.isShell then
playSfx("noeffect")
return false
end
return true
end
function activate(me)
end
function dieNormal(me)
if not v.isShell and not v.hasShell then
spawnIngredient("TurtleMeat", entity_x(me), entity_y(me))
end
end