mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
249 lines
5.8 KiB
C++
249 lines
5.8 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include <assert.h>
|
|
|
|
#include "Effects.h"
|
|
#include "Core.h"
|
|
|
|
PostProcessingFX::PostProcessingFX()
|
|
{
|
|
blendType = 0;
|
|
layer = renderLayer = 0;
|
|
intensity = 0.1;
|
|
blurTimes = 12;
|
|
radialBlurColor = Vector(1,1,1);
|
|
for (int i = 0; i < FXT_MAX; i++)
|
|
enabled[i] = false;
|
|
}
|
|
|
|
void PostProcessingFX::init()
|
|
{
|
|
}
|
|
|
|
|
|
void PostProcessingFX::update(float dt)
|
|
{
|
|
}
|
|
|
|
void PostProcessingFX::preRender()
|
|
{
|
|
}
|
|
|
|
void PostProcessingFX::toggle(FXTypes type)
|
|
{
|
|
enabled[int(type)] = !enabled[int(type)];
|
|
}
|
|
|
|
void PostProcessingFX::enable(FXTypes type)
|
|
{
|
|
enabled[int(type)] = true;
|
|
}
|
|
|
|
bool PostProcessingFX::isEnabled(FXTypes type)
|
|
{
|
|
return enabled[int(type)];
|
|
}
|
|
|
|
void PostProcessingFX::disable(FXTypes type)
|
|
{
|
|
enabled[int(type)] = false;
|
|
}
|
|
|
|
void PostProcessingFX::render()
|
|
{
|
|
if(!core->frameBuffer.isEnabled())
|
|
return;
|
|
|
|
for (int i = 0; i < FXT_MAX; i++)
|
|
{
|
|
if (enabled[i])
|
|
{
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
glPushMatrix();
|
|
FXTypes type = (FXTypes)i;
|
|
switch(type)
|
|
{
|
|
case FXT_RADIALBLUR:
|
|
|
|
float windowW = core->getWindowWidth();
|
|
float windowH = core->getWindowHeight();
|
|
float textureW = core->frameBuffer.getWidth();
|
|
float textureH = core->frameBuffer.getHeight();
|
|
|
|
float alpha = intensity;
|
|
|
|
float offX = -(core->getVirtualOffX() * windowW / core->getVirtualWidth());
|
|
float offY = -(core->getVirtualOffY() * windowH / core->getVirtualHeight());
|
|
|
|
float width2 = windowW / 2;
|
|
float height2 = windowH / 2;
|
|
|
|
float pw = float(windowW)/float(textureW);
|
|
float ph = float(windowH)/float(textureH);
|
|
|
|
glLoadIdentity();
|
|
|
|
|
|
glTranslatef(width2 + offX, height2 + offY, 0);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
core->frameBuffer.bindTexture();
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (blendType == 1)
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
|
else
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
float percentX = pw, percentY = ph;
|
|
|
|
float inc = 0.01;
|
|
float spost = 0.0f; // Starting Texture Coordinate Offset
|
|
float alphadec = alpha / blurTimes;
|
|
|
|
glBegin(GL_QUADS); // Begin Drawing Quads
|
|
for (int num = 0;num < blurTimes; num++) // Number Of Times To Render Blur
|
|
{
|
|
glColor4f(radialBlurColor.x, radialBlurColor.y, radialBlurColor.z, alpha); // Set The Alpha Value (Starts At 0.2)
|
|
|
|
glTexCoord2d(spost, spost);
|
|
glVertex3f(-width2, height2, 0.0);
|
|
|
|
glTexCoord2d(percentX-spost, spost);
|
|
glVertex3f( width2, height2, 0.0);
|
|
|
|
glTexCoord2d(percentX-spost, percentY-spost);
|
|
glVertex3f( width2, -height2, 0.0);
|
|
|
|
glTexCoord2d(spost, percentY-spost);
|
|
glVertex3f(-width2, -height2, 0.0);
|
|
|
|
spost += inc; // Gradually Increase spost (Zooming Closer To Texture Center)
|
|
alpha -= alphadec; // Gradually Decrease alpha (Gradually Fading Image Out)
|
|
}
|
|
glEnd();
|
|
|
|
|
|
glColor4f(1,1,1,1);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
RenderObject::lastTextureApplied = 0;
|
|
|
|
|
|
break;
|
|
}
|
|
glPopMatrix();
|
|
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
GLuint blurTexture;
|
|
GLuint emptyTexture() // Create An Empty Texture
|
|
{
|
|
GLuint txtnumber; // Texture ID
|
|
unsigned int* data; // Stored Data
|
|
|
|
// Create Storage Space For Texture Data (128x128x4)
|
|
data = (unsigned int*)new GLuint[((128 * 128)* 4 * sizeof(unsigned int))];
|
|
ZeroMemory(data,((128 * 128)* 4 * sizeof(unsigned int))); // Clear Storage Memory
|
|
|
|
glGenTextures(1, &txtnumber); // Create 1 Texture
|
|
glBindTexture(GL_TEXTURE_2D, txtnumber); // Bind The Texture
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data); // Build Texture Using Information In data
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
|
|
delete [] data; // Release data
|
|
|
|
return txtnumber; // Return The Texture ID
|
|
}
|
|
|
|
PostProcessingFX::PostProcessingFX()
|
|
{
|
|
|
|
}
|
|
|
|
void PostProcessingFX::init(FXTypes type)
|
|
{
|
|
if (type == FXT_RADIALBLUR)
|
|
{
|
|
blurTexture = emptyTexture();
|
|
}
|
|
enabled[(int)type] = true;
|
|
}
|
|
|
|
void PostProcessingFX::shutdown(FXTypes type)
|
|
{
|
|
enabled[int(type)] = false;
|
|
}
|
|
|
|
void PostProcessingFX::preRender()
|
|
{
|
|
for (int i = 0; i < FXT_MAX; i++)
|
|
{
|
|
if (enabled[i])
|
|
{
|
|
FXTType type = (FXType)i;
|
|
switch(type)
|
|
{
|
|
case FXT_RADIALBLUR:
|
|
glViewport(0,0,128,128); // Set Our Viewport (Match Texture Size;
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And Depth Buffer
|
|
core->render();
|
|
glBindTexture(GL_TEXTURE_2D,BlurTexture); // Bind To The Blur Texture
|
|
|
|
// Copy Our ViewPort To The Blur Texture (From 0,0 To 128,128... No Border)
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0);
|
|
|
|
glClearColor(0.0f, 0.0f, 0.5f, 0.5); // Set The Clear Color To Medium Blue
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And Depth Buffer
|
|
|
|
glViewport(0, 0, 800, 600);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PostProcessingFX::render()
|
|
{
|
|
for (int i = 0; i < FXT_MAX; i++)
|
|
{
|
|
if (enabled[i])
|
|
{
|
|
FXTType type = (FXType)i;
|
|
switch(type)
|
|
{
|
|
case FXT_RADIALBLUR:
|
|
glBegin(GL_QUADS);
|
|
|
|
glEnd();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|