mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
152 lines
3.2 KiB
C++
152 lines
3.2 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "Precacher.h"
|
|
#include "Quad.h"
|
|
#include "Core.h"
|
|
#include "ttvfs_stdio.h"
|
|
|
|
Precacher::Precacher()
|
|
{
|
|
loadProgressCallback = NULL;
|
|
cleaned = true;
|
|
}
|
|
|
|
Precacher::~Precacher()
|
|
{
|
|
if (!cleaned)
|
|
errorLog ("Precacher shutdown unclean");
|
|
}
|
|
|
|
void Precacher::setBaseDir(const std::string& dir)
|
|
{
|
|
basedirOverride = dir;
|
|
}
|
|
|
|
void Precacher::clean()
|
|
{
|
|
for (unsigned int i = 0; i < renderObjects.size(); i++)
|
|
{
|
|
RenderObject *r = renderObjects[i];
|
|
r->destroy();
|
|
delete r;
|
|
}
|
|
renderObjects.clear();
|
|
cleaned = true;
|
|
}
|
|
|
|
void Precacher::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
|
|
{
|
|
for (int t = start; t < end; t++)
|
|
{
|
|
|
|
std::ostringstream num_os;
|
|
num_os << t;
|
|
|
|
std::ostringstream os;
|
|
os << file;
|
|
|
|
for (int j = 0; j < 4 - num_os.str().size(); j++)
|
|
{
|
|
os << "0";
|
|
}
|
|
|
|
os << t;
|
|
|
|
os << type;
|
|
|
|
precacheTex(os.str());
|
|
}
|
|
}
|
|
|
|
void precacherCallback(const std::string &file, void *param)
|
|
{
|
|
Precacher *p = (Precacher*)param;
|
|
p->precacheTex(file);
|
|
}
|
|
|
|
// precacheTex
|
|
// caches one texture
|
|
// also support simple wildcard to cache multiple textures
|
|
// e.g. naija/*.png
|
|
void Precacher::precacheTex(const std::string &tex)
|
|
{
|
|
if (tex.find("txt") != std::string::npos)
|
|
{
|
|
errorLog("Call precacheList to precache a text file of gfx names, not precacheTex!");
|
|
}
|
|
if (tex.empty()) return;
|
|
|
|
std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride;
|
|
|
|
if (core->debugLogTextures)
|
|
debugLog("PRECACHING: " + tex);
|
|
|
|
if (tex.find('*')!=std::string::npos)
|
|
{
|
|
if (core->debugLogTextures)
|
|
debugLog("searching directory");
|
|
|
|
int loc = tex.find('*');
|
|
std::string path = tex.substr(0, loc);
|
|
std::string type = tex.substr(loc+1, tex.size());
|
|
path = basedir + path;
|
|
forEachFile(path, type, precacherCallback, this);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (loadProgressCallback)
|
|
loadProgressCallback();
|
|
std::string t = tex;
|
|
if (tex.find(basedir) != std::string::npos)
|
|
{
|
|
t = tex.substr(basedir.size(), tex.size());
|
|
}
|
|
Quad *q = new Quad;
|
|
q->setTexture(t);
|
|
q->alpha = 0;
|
|
renderObjects.push_back(q);
|
|
cleaned = false;
|
|
}
|
|
}
|
|
|
|
void Precacher::precacheList(const std::string &list, void progressCallback())
|
|
{
|
|
loadProgressCallback = progressCallback;
|
|
InStream in(list.c_str());
|
|
std::string t;
|
|
while (std::getline(in, t))
|
|
{
|
|
if (!t.empty())
|
|
{
|
|
#if defined(BBGE_BUILD_UNIX)
|
|
|
|
t = t.substr(0,t.size()-1);
|
|
debugLog("precache["+t+"]");
|
|
#endif
|
|
stringToLower(t);
|
|
precacheTex(t);
|
|
}
|
|
}
|
|
in.close();
|
|
loadProgressCallback = NULL;
|
|
}
|
|
|