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Aquaria/BBGE/BBGECompileConfig.h
fgenesis c62d9f2370 Re-introduce AfterEffect shader functonality, part 1.
This repairs pixel/vertex shader code that was seemingly
experimented with during testing, but it was never used and no
shaders ever made it to the data files.
2013-05-10 22:22:35 +02:00

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C

#ifndef __BBGE_COMPILE_CONFIG_H__
#define __BBGE_COMPILE_CONFIG_H__
#ifndef BBGE_SKIP_CONFIG_HEADERS
#define BBGE_BUILD_SDL 1
#define BBGE_BUILD_FRAMEBUFFER 1
#define BBGE_BUILD_SHADERS 1
#define BBGE_BUILD_OPENGL 1
#define BBGE_BUILD_OPENGL_DYNAMIC 1
#define BBGE_BUILD_FMOD_OPENAL_BRIDGE 1
#define BBGE_BUILD_ACHIEVEMENTS_INTERNAL 1
#define BBGE_BUILD_VFS 1
#endif
#endif