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Aquaria/game_scripts/scripts/entities/doorcommon.lua
2011-11-20 15:44:17 +01:00

123 lines
3.3 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- DOOR COMMON
v.init_x = 0
v.init_y = 0
v.dist = 700
v.delay = 0
v.effectRange = 1800
v.sound = ""
function v.commonInit(me, tex, snd, sz, flipDir)
setupEntity(me, tex, -2)
entity_scale(me, sz, sz)
entity_setActivationType(me, AT_NONE)
entity_setAllDamageTargets(me, false)
entity_setFillGrid(me, true)
v.sound = snd
loadSound(v.sound)
if flipDir ~= 0 then
v.dist = -v.dist
end
end
function postInit(me)
v.init_x = entity_x(me)
v.init_y = entity_y(me)
end
v.ret = 0
function v.commonUpdate(me, dt)
if entity_getState(me)==STATE_OPEN then
--v.ret = v.ret + dt
v.delay = v.delay + dt
if v.delay > 0.2 then
reconstructEntityGrid()
v.delay = 0
end
if not entity_isInterpolating(me) then
if entity_isEntityInRange(me, getNaija(), v.effectRange) then
shakeCamera(4, 1)
end
entity_setState(me, STATE_OPENED)
else
--[[
if v.ret > 1 then
reconstructEntityGrid()
v.ret = 0
end
]]--
end
end
if entity_getState(me)==STATE_CLOSE then
if not entity_isInterpolating(me) then
entity_setState(me, STATE_CLOSED)
shakeCamera(4, 1)
end
end
end
function enterState(me)
if entity_isState(me, STATE_OPEN) then
if entity_isEntityInRange(me, getNaija(), v.effectRange) then
playSfx(v.sound)
end
if entity_getRotation(me) > -90 and entity_getRotation(me) < 90 then
entity_interpolateTo(me, v.init_x, v.init_y-v.dist, 2)
elseif entity_getRotation(me) == 90 then
entity_interpolateTo(me, v.init_x+v.dist, v.init_y, 2)
elseif entity_getRotation(me) == 270 then
entity_interpolateTo(me, v.init_x-v.dist, v.init_y, 2)
end
elseif entity_isState(me, STATE_CLOSE) then
playSfx(v.sound)
local oldx = entity_x(me)
local oldy = entity_y(me)
entity_setPosition(me, v.init_x, v.init_y)
reconstructEntityGrid()
entity_setPosition(me, oldx, oldy)
entity_interpolateTo(me, v.init_x, v.init_y, 2)
elseif entity_isState(me, STATE_CLOSED) then
entity_setPosition(me, v.init_x, v.init_y)
reconstructEntityGrid()
elseif entity_isState(me, STATE_OPENED) then
--entity_setColor(me, 1, 0, 0)
if entity_getRotation(me) > -90 and entity_getRotation(me) < 90 then
entity_setPosition(me, v.init_x, v.init_y-v.dist)
elseif entity_getRotation(me) == 90 then
entity_setPosition(me, v.init_x+v.dist, v.init_y)
elseif entity_getRotation(me) == 270 then
entity_setPosition(me, v.init_x-v.dist, v.init_y)
end
reconstructEntityGrid()
end
end
function exitState(me)
end
function hitSurface(me)
end