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Aquaria/game_scripts/scripts/entities/nudibranchtemplate.lua

126 lines
2.9 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.noteDown = -1
v.note1 = -1
v.note2 = -1
v.note3 = -1
function v.commonInit(me, gfxNum, n1, n2, n3)
setupEntity(me)
entity_setTexture(me, string.format("NudiBranch/NudiBranch%d", gfxNum))
entity_setEntityType(me, ET_ENEMY)
entity_setAllDamageTargets(me, false)
entity_setCollideRadius(me, 48)
v.note1 = n1
v.note2 = n2
v.note3 = n3
entity_setState(me, STATE_IDLE)
entity_setMaxSpeed(me, 700)
entity_offset(me, 0, 10, 1, -1, 1, 1)
entity_update(me, math.random(100)/100.0)
entity_setUpdateCull(me, 2000)
entity_setDamageTarget(me, DT_AVATAR_VINE, true)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
if v.noteDown ~= -1 and entity_isEntityInRange(me, v.n, 800) then
local rotspd = 0.8
if v.noteDown == v.note2 then
entity_moveTowardsTarget(me, dt, 1000)
if entity_doEntityAvoidance(me, dt, 128, 1.0) then
entity_setMaxSpeedLerp(me, 0.2)
else
entity_setMaxSpeedLerp(me, 2.0, 0.2)
end
entity_rotateToVel(me, rotspd)
elseif v.noteDown == v.note1 or v.noteDown == v.note3 then
entity_moveTowardsTarget(me, dt, 500)
if entity_doEntityAvoidance(me, dt, 128, 1.0) then
entity_setMaxSpeedLerp(me, 0.2)
else
entity_setMaxSpeedLerp(me, 1, 0.2)
end
entity_rotateToVel(me, rotspd)
end
else
v.noteDown = -1
entity_rotate(me, 0, 0.5, 0, 0, 1)
end
entity_doFriction(me, dt, 300)
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
if isForm(FORM_NATURE) then
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 500, 0)
else
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1.0, 500, 0)
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
v.noteDown = note
end
function songNoteDone(me, note)
v.noteDown = -1
end
function song(me, song)
end
function activate(me)
end