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Aquaria/game_scripts/scripts/entities/parrot.lua

140 lines
3.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.dir = 0
local STATE_FLYING = 1000
local STATE_FALLING = 1001
v.inity = 0
v.drownTimer = 0
v.drownTime = 6
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "Parrot")
--entity_setAllDamageTargets(me, true)
--entity_setEntityLayer(me, 0)
entity_setCollideRadius(me, 32)
entity_setHealth(me, 5)
entity_setState(me, STATE_FLYING)
entity_setCanLeaveWater(me, true)
entity_setMaxSpeed(me, 800)
entity_scale(me, 0.8, 0.8)
entity_setDeathParticleEffect(me, "ParrotHit")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
v.inity = entity_y(me)
end
function update(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 1000, 0)
if entity_isState(me, STATE_FLYING) then
if v.dir == 0 then
entity_addVel(me, -800*dt, 0)
else
entity_addVel(me, 800*dt, 0)
end
entity_flipToVel(me)
end
if not entity_isState(me, STATE_IDLE) then
entity_updateMovement(me, dt)
--entity_setPosition(me, entity_x(me), v.inity, 0)
end
if entity_isUnderWater(me) then
if not entity_isState(me, STATE_FALLING) then
entity_setState(me, STATE_FALLING)
end
v.drownTimer = v.drownTimer + dt
if v.drownTimer > v.drownTime then
entity_damage(me, me, 999)
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_FLYING) then
entity_animate(me, "fly", -1)
entity_setWeight(me, 0)
elseif entity_isState(me, STATE_FALLING) then
entity_setWeight(me, 300)
entity_addVel(me, -entity_velx(me)/2, 400)
entity_setMaxSpeedLerp(me, 2, 0.1)
entity_rotate(me, 160, 2, 0, 0, 1)
entity_animate(me, "idle", -1)
--spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me))
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
if attacker == me then return true end
--debugLog(string.format("parrot health: %d", entity_getHealth(me)))
spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me))
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -50)
return true
elseif damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK or damageType == DT_CRUSH then
entity_setState(me, STATE_FALLING)
spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me))
return true
end
return false
end
function animationKey(me, key)
end
function hitSurface(me)
if v.dir == 0 then
v.dir = 1
else
v.dir = 0
end
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end