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Aquaria/game_scripts/scripts/entities/pistolshrimp.lua

166 lines
4 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.dir = 0
local STATE_FLYBACK = 1000
function init(me)
v.fireDelay = 2 + math.random(2)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "pistolshrimp")
entity_setAllDamageTargets(me, true)
entity_setCollideRadius(me, 32)
entity_setState(me, STATE_IDLE)
entity_setHealth(me, 9)
entity_setUpdateCull(me, 3000)
entity_setDeathParticleEffect(me, "tinyyellowexplode")
v.dir = math.random(2)-1
--[[
if v.dir == 0 then
entity_rotateOffset(me, 90)
--entity_rotateOffset(me, 80)
--entity_rotateOffset(me, 110, 1, -1)
else
entity_rotateOffset(me, -90)
--entity_rotateOffset(me, -80)
--entity_rotateOffset(me, -110, 1, -1)
end
]]--
--entity_scale(me, 0.8, 0.8)
entity_setEatType(me, EAT_FILE, "PistolShrimp")
entity_setEntityLayer(me, 1)
esetv(me, EV_TYPEID, EVT_PISTOLSHRIMP)
loadSound("pistolshrimp-fire")
end
function postInit(me)
v.n = getNaija()
end
function update(me, dt)
if entity_hasTarget(me) then
if not entity_isState(me, STATE_FLYBACK) then
if entity_isTargetInRange(me, 400) then
entity_moveTowardsTarget(me, dt, 2000)
if entity_isTargetInRange(me, 256) then
entity_moveTowardsTarget(me, dt, -2000)
end
entity_setMaxSpeedLerp(me, 2, 0.5)
entity_moveAroundTarget(me, dt, 3000, v.dir)
v.fireDelay = v.fireDelay - dt*1.5
entity_doEntityAvoidance(me, dt, 8, 0.5)
else
v.fireDelay = v.fireDelay - dt
entity_doEntityAvoidance(me, dt, 16, 1)
entity_doEntityAvoidance(me, dt, 32, 0.6)
entity_setMaxSpeedLerp(me, 1, 0.5)
entity_moveTowardsTarget(me, dt, 1000)
--entity_rotate(me, 90, 0.5)
end
entity_rotate(me, 0, 0.5)
elseif entity_isState(me, STATE_FLYBACK) then
end
if v.fireDelay < 0 then
if entity_isEntityInRange(me, v.n, 900) then
v.fireDelay = 1 + math.random(2)
local s = createShot("pistolshrimp", me, v.n)
shot_setOut(s, 32)
entity_setMaxSpeedLerp(me, 4)
entity_setMaxSpeedLerp(me, 1, 3)
entity_moveTowards(me, entity_x(v.n), entity_y(v.n), 1, -4000)
entity_rotateToVel(me, 0.1, -90)--, 80)
entity_setState(me, STATE_FLYBACK, 1)
end
end
entity_doCollisionAvoidance(me, dt, 4, 0.1)
entity_findTarget(me, 1800)
else
entity_findTarget(me, 900)
entity_setMaxSpeedLerp(me, 0.01, 1)
end
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 400)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
end
end
function exitState(me)
if entity_isState(me, STATE_FLYBACK) then
entity_setState(me, STATE_IDLE, -1)
end
end
function damage(me, attacker, bone, damageType, dmg)
if attacker == me or eisv(attacker, EV_TYPEID, EVT_PISTOLSHRIMP) then
return false
end
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -100)
end
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end
function dieNormal(me)
if chance(50) then
spawnIngredient("SpicyMeat", entity_x(me), entity_y(me))
end
end