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3b759294df
This uses a new <Compatibility script="..." /> tag in a mod's XML file. A compatbility layer is a script that runs before mod-init.lua is loaded, and before any mod scripts are loaded when resuming a saved game. This is a better solution than shipping a fragile wrapper with every mod, that tends to break and then needs to be updated. Now this wrapper is centralized, easy to use, and easy to update. Closes #31.
22 lines
560 B
Lua
22 lines
560 B
Lua
-- Functions unused by game scripts; might be removed at some point
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user_set_demo_intro = nil
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user_save = nil
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entity_followEntity = nil
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entityFollowEntity = nil
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entity_isFollowingEntity = nil
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entity_slowToStopPath = nil
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entity_isSlowingToStopPath = nil
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entity_isNearGround = nil
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entity_resumePath = nil
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entity_move = nil
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createSpore = nil
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spawnAroundEntity = nil
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node_isEntityPast = nil
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entity_pathBurst = nil
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avatar_clampPosition = nil
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bedEffects = nil
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entity_grabTarget = nil
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entity_releaseTarget = nil
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entity_offsetUpdate = nil
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avatar_updatePosition = nil
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