mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 22:25:46 +00:00
d4282221fc
This reverts commit b2abcff02d
.
319 lines
8.2 KiB
C++
319 lines
8.2 KiB
C++
//*******************************************************************
|
|
//glfont2.cpp -- glFont Version 2.0 implementation
|
|
//Copyright (c) 1998-2002 Brad Fish
|
|
//See glfont.html for terms of use
|
|
//May 14, 2002
|
|
//*******************************************************************
|
|
|
|
//STL headers
|
|
#include <string>
|
|
#include <utility>
|
|
#include <iostream>
|
|
#include <fstream>
|
|
using namespace std;
|
|
|
|
//OpenGL headers
|
|
/*
|
|
#ifdef _WINDOWS
|
|
#include <windows.h>
|
|
#endif
|
|
#include <OpenGL/gl.h>
|
|
*/
|
|
#include "Base.h"
|
|
|
|
#include "SDL_endian.h"
|
|
|
|
//glFont header
|
|
#include "glfont2.h"
|
|
using namespace glfont;
|
|
|
|
static int read_int(ifstream &input)
|
|
{
|
|
int buffer;
|
|
|
|
input.read((char *)&buffer, 4);
|
|
return SDL_SwapLE32(buffer);
|
|
}
|
|
|
|
static float read_float(ifstream &input)
|
|
{
|
|
union
|
|
{
|
|
int i;
|
|
float f;
|
|
} buffer;
|
|
|
|
input.read((char *)&buffer.i, 4);
|
|
buffer.i = SDL_SwapLE32(buffer.i);
|
|
return buffer.f;
|
|
}
|
|
|
|
//*******************************************************************
|
|
//GLFont Class Implementation
|
|
//*******************************************************************
|
|
GLFont::GLFont ()
|
|
{
|
|
//Initialize header to safe state
|
|
header.tex = -1;
|
|
header.tex_width = 0;
|
|
header.tex_height = 0;
|
|
header.start_char = 0;
|
|
header.end_char = 0;
|
|
header.chars = NULL;
|
|
}
|
|
//*******************************************************************
|
|
GLFont::~GLFont ()
|
|
{
|
|
//Destroy the font
|
|
Destroy();
|
|
}
|
|
//*******************************************************************
|
|
bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
|
|
{
|
|
ifstream input;
|
|
int num_chars, num_tex_bytes;
|
|
char *tex_bytes;
|
|
|
|
//Destroy the old font if there was one, just to be safe
|
|
Destroy();
|
|
|
|
//Open input file
|
|
input.open(file_name, ios::in | ios::binary);
|
|
if (!input)
|
|
return false;
|
|
|
|
// Read the header from file
|
|
header.tex = tex;
|
|
input.seekg(4, ios::cur); // skip tex field
|
|
header.tex_width = read_int(input);
|
|
header.tex_height = read_int(input);
|
|
header.start_char = read_int(input);
|
|
header.end_char = read_int(input);
|
|
input.seekg(4, ios::cur); // skip chars field
|
|
|
|
std::ostringstream os;
|
|
os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height;
|
|
debugLog(os.str());
|
|
|
|
//Allocate space for character array
|
|
num_chars = header.end_char - header.start_char + 1;
|
|
if ((header.chars = new GLFontChar[num_chars]) == NULL)
|
|
return false;
|
|
|
|
//Read character array
|
|
for (int i = 0; i < num_chars; i++)
|
|
{
|
|
header.chars[i].dx = read_float(input);
|
|
header.chars[i].dy = read_float(input);
|
|
header.chars[i].tx1 = read_float(input);
|
|
header.chars[i].ty1 = read_float(input);
|
|
header.chars[i].tx2 = read_float(input);
|
|
header.chars[i].ty2 = read_float(input);
|
|
}
|
|
|
|
//Read texture pixel data
|
|
num_tex_bytes = header.tex_width * header.tex_height * 2;
|
|
tex_bytes = new char[num_tex_bytes];
|
|
input.read(tex_bytes, num_tex_bytes);
|
|
|
|
|
|
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_UNSIGNED_BYTE, tex_bytes, 1);
|
|
|
|
if (loadTexture)
|
|
{
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 2, header.tex_width,
|
|
header.tex_height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
(void *)tex_bytes);
|
|
//gluBuild2DMipmaps(GL_TEXTURE_2D, 2, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (void*)tex_bytes);
|
|
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, tex_bytes, 1);
|
|
//Create OpenGL texture
|
|
/*
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
*/
|
|
#endif
|
|
}
|
|
|
|
//Free texture pixels memory
|
|
delete[] tex_bytes;
|
|
|
|
//Close input file
|
|
input.close();
|
|
|
|
//Return successfully
|
|
return true;
|
|
}
|
|
//*******************************************************************
|
|
bool GLFont::Create (const std::string &file_name, int tex, bool loadTexture)
|
|
{
|
|
return Create(file_name.c_str(), tex);
|
|
}
|
|
//*******************************************************************
|
|
void GLFont::Destroy (void)
|
|
{
|
|
//Delete the character array if necessary
|
|
if (header.chars)
|
|
{
|
|
delete[] header.chars;
|
|
header.chars = NULL;
|
|
}
|
|
}
|
|
//*******************************************************************
|
|
void GLFont::GetTexSize (std::pair<int, int> *size)
|
|
{
|
|
//Retrieve texture size
|
|
size->first = header.tex_width;
|
|
size->second = header.tex_height;
|
|
}
|
|
//*******************************************************************
|
|
int GLFont::GetTexWidth (void)
|
|
{
|
|
//Return texture width
|
|
return header.tex_width;
|
|
}
|
|
//*******************************************************************
|
|
int GLFont::GetTexHeight (void)
|
|
{
|
|
//Return texture height
|
|
return header.tex_height;
|
|
}
|
|
//*******************************************************************
|
|
void GLFont::GetCharInterval (std::pair<int, int> *interval)
|
|
{
|
|
//Retrieve character interval
|
|
interval->first = header.start_char;
|
|
interval->second = header.end_char;
|
|
}
|
|
//*******************************************************************
|
|
int GLFont::GetStartChar (void)
|
|
{
|
|
//Return start character
|
|
return header.start_char;
|
|
}
|
|
//*******************************************************************
|
|
int GLFont::GetEndChar (void)
|
|
{
|
|
//Return end character
|
|
return header.end_char;
|
|
}
|
|
//*******************************************************************
|
|
void GLFont::GetCharSize (int c, std::pair<int, int> *size)
|
|
{
|
|
//Make sure character is in range
|
|
if (c < header.start_char || c > header.end_char)
|
|
{
|
|
//Not a valid character, so it obviously has no size
|
|
size->first = 0;
|
|
size->second = 0;
|
|
}
|
|
else
|
|
{
|
|
GLFontChar *glfont_char;
|
|
|
|
//Retrieve character size
|
|
glfont_char = &header.chars[c - header.start_char];
|
|
size->first = (int)(glfont_char->dx * header.tex_width);
|
|
size->second = (int)(glfont_char->dy *
|
|
header.tex_height);
|
|
}
|
|
}
|
|
//*******************************************************************
|
|
int GLFont::GetCharWidth (int c)
|
|
{
|
|
//Make sure in range
|
|
if (c < header.start_char || c > header.end_char)
|
|
return 0;
|
|
else
|
|
{
|
|
GLFontChar *glfont_char;
|
|
|
|
//Retrieve character width
|
|
glfont_char = &header.chars[c - header.start_char];
|
|
|
|
// hack to fix empty spaces
|
|
if (c == ' ' && glfont_char->dx <= 0)
|
|
{
|
|
GLFontChar *glfont_a = &header.chars['a' - header.start_char];
|
|
glfont_char->dx = glfont_a->dx*0.75;
|
|
glfont_char->dy = glfont_a->dy;
|
|
}
|
|
|
|
return (int)(glfont_char->dx * header.tex_width);
|
|
}
|
|
}
|
|
//*******************************************************************
|
|
int GLFont::GetCharHeight (int c)
|
|
{
|
|
//Make sure in range
|
|
if (c < header.start_char || c > header.end_char)
|
|
return 0;
|
|
else
|
|
{
|
|
GLFontChar *glfont_char;
|
|
|
|
//Retrieve character height
|
|
glfont_char = &header.chars[c - header.start_char];
|
|
return (int)(glfont_char->dy * header.tex_height);
|
|
}
|
|
}
|
|
//*******************************************************************
|
|
void GLFont::Begin (void)
|
|
{
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
//Bind to font texture
|
|
glBindTexture(GL_TEXTURE_2D, header.tex);
|
|
#endif
|
|
}
|
|
//*******************************************************************
|
|
void GLFont::GetStringSize (const std::string &text, std::pair<int, int> *size)
|
|
{
|
|
unsigned int i;
|
|
char c;
|
|
GLFontChar *glfont_char;
|
|
float width;
|
|
|
|
//debugLog("size->second");
|
|
//Height is the same for now...might change in future
|
|
size->second = (int)(header.chars[header.start_char].dy *
|
|
header.tex_height);
|
|
|
|
//Calculate width of string
|
|
width = 0.0F;
|
|
for (i = 0; i < text.size(); i++)
|
|
{
|
|
//Make sure character is in range
|
|
c = (char)text[i];
|
|
|
|
if (c < header.start_char || c > header.end_char)
|
|
continue;
|
|
|
|
//Get pointer to glFont character
|
|
glfont_char = &header.chars[c - header.start_char];
|
|
|
|
//Get width and height
|
|
width += glfont_char->dx * header.tex_width;
|
|
}
|
|
|
|
//Save width
|
|
//debugLog("size first");
|
|
size->first = (int)width;
|
|
|
|
//debugLog("done");
|
|
}
|
|
|
|
//End of file
|
|
|
|
|