mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
248 lines
6.5 KiB
Lua
248 lines
6.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- AGGRO HOPPER
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-- ================================================================================================
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-- specific
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local STATE_JUMP = 1000
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local STATE_TRANSITION = 1001
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local STATE_JUMPPREP = 1002
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.jumpDelay = 0
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v.moveTimer = 0
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v.rotateOffset = 0
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v.angry = false
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v.enraged = false
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v.out = 32
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v.n = 0
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v.bdelay = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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local function land(me, dt)
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entity_clampToSurface(me)
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entity_moveAlongSurface(me, dt, 1, 6, v.out)
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entity_rotateToSurfaceNormal(me, 0.1)
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end
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function init(me)
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setupBasicEntity(
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me,
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"", -- texture
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12, -- health
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2, -- manaballamount
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2, -- exp
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10, -- money
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40, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_initSkeletal(me, "AggroHopper")
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esetv(me, EV_WALLOUT, v.out)
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entity_setDeathParticleEffect(me, "Explode")
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entity_scale(me, 0.5, 0.5)
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land(me, 0)
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entity_setWeight(me, 1000)
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entity_setState(me, STATE_IDLE)
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--entity_setBounce(0)
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loadSound("aggrohopper-jump")
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end
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function postInit(me)
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v.n = getNaija()
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end
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function update(me, dt)
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dt = dt * 0.9
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if v.enraged then
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dt = dt * 1.25
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end
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entity_handleShotCollisions(me)
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if entity_hasTarget(me) then
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if entity_isTargetInRange(me, 64) then
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entity_hurtTarget(me, 1)
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entity_pushTarget(me, 500)
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end
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end
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if entity_getState(me)==STATE_IDLE then
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--[[
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entity_moveAlongSurface(me, dt, 100, 6, 24)
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entity_rotateToSurfaceNormal(me, 0.1)
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v.moveTimer = v.moveTimer + dt
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if v.moveTimer > 30 then
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entity_switchSurfaceDirection(me)
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v.moveTimer = 0
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end
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]]--
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--entity_moveAlongSurface(me, dt, 0.5, 6, v.out)
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--entity_switchSurfaceDirection(me)
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entity_rotateToSurfaceNormal(me, 0.1)
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if not(entity_hasTarget(me)) then
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entity_findTarget(me, 1200)
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else
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if not v.angry then
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if entity_isTargetInRange(me, 400) then
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v.jumpDelay = v.jumpDelay - dt
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if v.jumpDelay < 0 then
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v.angry = true
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v.jumpDelay = 1.5
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entity_setState(me, STATE_JUMPPREP)
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end
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end
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else
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if entity_isTargetInRange(me, 1800) then
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v.jumpDelay = v.jumpDelay - dt
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if v.jumpDelay < 0 then
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v.angry = true
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v.jumpDelay = 1.5
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entity_setState(me, STATE_JUMPPREP)
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end
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end
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end
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end
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elseif entity_getState(me)==STATE_JUMPPREP then
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if not entity_isAnimating(me) then
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entity_setState(me, STATE_JUMP)
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end
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elseif entity_getState(me)==STATE_JUMP then
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v.bdelay = v.bdelay + dt
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if v.bdelay > 0.1 then
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v.bdelay = 0
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spawnParticleEffect("bubble-release-short", entity_x(me), entity_y(me))
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end
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--[[
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v.rotateOffset = v.rotateOffset + dt * 400
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if v.rotateOffset > 180 then
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rotateOffset = 180
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end
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entity_rotateToVel(me, 0.1, v.rotateOffset)
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]]--
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entity_updateMovement(me, dt*1.5)
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-- entity_applySurfaceNormalForce(1000)
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elseif not(entity_getState(me)==STATE_TRANSITION) then
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entity_updateMovement(me, dt)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if entity_getHealth(me) < 6 and not v.enraged then
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debugLog("ENRAGED!!!!!!!!!")
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v.enraged = true
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entity_setColor(me, 1, 0.5, 0.5, 1)
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end
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if entity_isState(me, STATE_IDLE) then
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entity_setState(me, STATE_JUMPPREP)
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end
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return true
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end
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v.bounces = 0
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function hitSurface(me)
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local cx, cy = getLastCollidePosition()
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spawnParticleEffect("HitSurface", cx, cy)
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if entity_getState(me)==STATE_JUMP then
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--local nx, ny = getWallNormal(cx, cy)
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--if ny < -0.8 and entity_isNearObstruction(me, 3, OBSCHECK_4DIR) then
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if entity_checkSurface(me, 6, STATE_IDLE, -1) then
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entity_sound(me, "rockhit")
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end
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--[[
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if entity_isNearObstruction(me, 4, OBSCHECK_DOWN) then
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land(me, 0)
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entity_setState(me, STATE_TRANSITION)
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else
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v.bounces = v.bounces + 1
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if v.bounces > 100 then
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land(me, 0)
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entity_setState(me, STATE_TRANSITION)
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end
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end
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]]--
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end
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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entity_animate(me, "idle", LOOP_INF)
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entity_setMaxSpeed(me, 1000)
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if v.enraged then
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entity_setMaxSpeed(me, 1200)
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end
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elseif entity_getState(me)==STATE_JUMPPREP then
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entity_animate(me, "jump")
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elseif entity_isState(me, STATE_TRANSITION) then
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entity_setStateTime(me, 0.1)
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elseif entity_getState(me)==STATE_JUMP then
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entity_sound(me, "aggrohopper-jump")
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entity_rotate(me, 0, 0.5)
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entity_animate(me, "jumping")
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v.rotateOffset = 0
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--entity_applySurfaceNormalForce(me, 800)
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local force = 2000
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--[[
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if entity_x(getNaija()) < entity_x(me) then
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entity_addVel(me, -force, -force*0.75)
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else
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entity_addVel(me, force, -force*0.75)
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end
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]]--
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local x,y = entity_getNormal(me)
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x,y = vector_setLength(x, y, force)
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local dx = entity_x(v.n) - entity_x(me)
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local dy = entity_y(v.n) - entity_y(me)
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dx,dy = vector_setLength(dx, dy, force)
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x = dx*0.5 + x*0.5
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y = dy*0.5 + y*0.5
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entity_addVel(me, x, y)
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entity_adjustPositionBySurfaceNormal(me, 64)
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end
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end
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function exitState(me)
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if entity_getState(me)==STATE_TRANSITION then
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entity_setState(me, STATE_IDLE)
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end
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end
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