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Aquaria/game_scripts/scripts/entities/anemone2.lua

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2.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- A N E M O N E
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"Anemone-0002", -- texture
9, -- health
1, -- manaballamount
1, -- exp
0, -- money
128, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_setSegs(me, 2, 10, 6.0, 4.0, -0.02, 0, 2.5, 1)
entity_setDeathParticleEffect(me, "AnemoneExplode")
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
entity_setTargetPriority(me, -1)
end
function update(me, dt)
entity_handleShotCollisions(me)
local dmg = 0.5
if isForm(FORM_NATURE) then
dmg = 0
end
if entity_touchAvatarDamage(me, 70, dmg, 1200, 0, 0, -60) then
--entity_push(getNaija(), 1200, 1, 0)
end
local range = 1024
local size = 1.0
if entity_isEntityInRange(me, getNaija(), range) then
local dist = entity_getDistanceToEntity(me, getNaija())
dist = size - (dist/range)*size
local sz = 1 + dist
entity_scale(me, 1, sz)
end
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function enterState()
end
function exitState()
end
function hitSurface()
end