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Aquaria/game_scripts/scripts/entities/bioplant.lua

90 lines
2.7 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- B I O P L A N T
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.glow = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"abyss-plant-0001", -- texture
3, -- health
2, -- manaballamount
2, -- exp
10, -- money
16, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
256, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000, -- updateCull -1: disabled, default: 4000
0
)
entity_setEntityType(me, ET_NEUTRAL)
local scale_random = math.random(40) * 0.01
entity_scale(me, 1.5 + scale_random, 1.5 + scale_random)
entity_setEntityLayer(me, -3)
end
function update(me, dt)
v.glow = createQuad("Naija/LightFormGlow", 13)
quad_scale(v.glow, 10, 10)
if v.glow ~= 0 then
if entity_isInDarkness(me) then
quad_alpha(v.glow, 1, 0.5)
else
quad_alpha(v.glow, 0, 0.5)
end
end
quad_setPosition(v.glow, entity_getPosition(me))
quad_delete(v.glow, 0.1)
v.glow = 0
end
function enterState(me)
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function exitState(me)
end