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Aquaria/game_scripts/scripts/entities/bloodcell-red.lua

48 lines
1.4 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
dofile("scripts/entities/bloodcell-common.lua")
function init(me)
v.commonInit(me, "bloodcell-red")
esetv(me, EV_TYPEID, EVT_CELLRED)
--entity_setEntityLayer(me, 0)
end
function update(me, dt)
v.commonUpdate(me, dt)
if entity_isEntityInRange(me, v.n, 40) then
if not avatar_isBursting() then
entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.1)
elseif avatar_isRolling() then
entity_moveTowardsTarget(me, dt, -800)
end
end
local rangeNode = entity_getNearestNode(me, "KILLENTITY")
if node_isPositionIn(rangeNode, entity_x(me), entity_y(me)) then
entity_setState(me, STATE_DEAD)
end
end