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Aquaria/game_scripts/scripts/entities/cavefishcommon.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- M A U L
-- ================================================================================================
-- entity specific
v.dir = 0
v.myNote = 0
v.noteDown = -1
v.n = 0
v.followDelay = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function v.commonInit(me, note)
setupBasicEntity(
me,
"", -- texture
3, -- health
1, -- manaballamount
1, -- exp
1, -- money
16, -- collideRadius
STATE_IDLE, -- initState
64, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
-1 -- updateCull -1: disabled, default: 4000
)
entity_setEntityLayer(me, 1)
entity_setDropChance(me, 10)
entity_setMaxSpeedLerp(me, 0.5)
entity_setMaxSpeedLerp(me, 1, 1, -1, 1)
entity_setSegs(me, 8, 2, 0.1, 0.9, 0, -0.03, 8, 0)
entity_setDeathParticleEffect(me, "TinyRedExplode")
v.myNote = note
entity_setBeautyFlip(me, false)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
entity_setDamageTarget(me, DT_AVATAR_BITE, false)
entity_initSkeletal(me, "CaveFish")
v.glow = entity_getBoneByName(me, "glow")
bone_setBlendType(v.glow, BLEND_ADD)
bone_alpha(v.glow, 0)
bone_scale(v.glow, 4, 4)
bone_scale(v.glow, 8, 8, 1, -1, 1)
entity_setColor(me, getNoteColor(v.myNote))
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
entity_handleShotCollisions(me)
--entity_touchAvatarDamage(me, 32, 1, 1200)
if v.noteDown == v.myNote or v.followDelay > 0 then
if v.noteDown ~= v.myNote and v.followDelay > 0 then
v.followDelay = v.followDelay - dt
end
entity_moveTowardsTarget(me, dt, 500)
entity_doCollisionAvoidance(me, dt, 4, 0.5)
entity_setMaxSpeedLerp(me, 1.2, 0.2)
--entity_doEntityAvoidance(me, dt, 32, 0.5)
else
if v.dir==0 then
entity_addVel(me, -500*dt, 0)
else
entity_addVel(me, 500*dt, 0)
end
entity_setMaxSpeedLerp(me, 1, 0.2)
end
entity_doEntityAvoidance(me, dt, 64, 0.1)
entity_flipToVel(me)
if entity_isfh(me) then
entity_rotateToVel(me, 0, -90)
else
entity_rotateToVel(me, 0, 90)
end
entity_updateMovement(me, dt)
end
function enterState(me)
end
function exitState(me)
end
function hitSurface(me)
if v.followDelay <= 0 then
--debugLog("hit surface!")
--entity_flipHorizontal(me)
if v.dir == 0 then
--entity_applySurfaceNormalForce(me, 1000)
v.dir = 1
elseif v.dir == 1 then
--entity_applySurfaceNormalForce(me, 1000)
v.dir = 0
end
entity_clearVel(me)
end
end
function songNote(me, note)
v.noteDown = note
if note == v.myNote then
v.followDelay = 1.5
bone_alpha(v.glow, 0.5, 0.2)
end
end
function songNoteDone(me, note)
v.noteDown = -1
bone_alpha(v.glow, 0, 3)
end
function activate(me)
end