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Aquaria/game_scripts/scripts/entities/cellgenerator.lua

131 lines
3.4 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- C E L L G E N E R A T O R
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.delay = 1.0
-- ================================================================================================
-- F U N C T I O N S
-- ================================================================================================
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_NEUTRAL)
--entity_setAllDamageTargets(me, false)
--entity_initSkeletal(me, "dark-full")
--entity_setTexture(me, "missingimage")
--entity_scale(me, 10, 10)
entity_setTexture(me, "dark-full")
--entity_generateCollisionMask(me)
--entity_setCollideRadius(me, 32)
entity_setState(me, STATE_IDLE)
entity_setHealth(me, 3)
entity_setDropChance(me, 20, 1)
--entity_setDeathParticleEffect(me, "TinyRedExplode")
entity_setUpdateCull(me, 4000)
end
function postInit(me)
v.n = getNaija()
--entity_setTarget(me, v.n)
end
function update(me, dt)
if v.delay > 0 then
v.delay = v.delay - dt
else
if not entity_hasTarget(me) then
entity_findTarget(me, 400)
local ent
if entity_hasTarget(me) then
if chance(80) then
ent = createEntity("bloodcell-red", "", entity_x(me), entity_y(me))
else
ent = createEntity("bloodcell-white", "", entity_x(me), entity_y(me))
end
entity_rotate(ent, entity_getRotation(me))
v.delay = math.random(3.0) + 3.0
end
else
local ent
if chance(80) then
ent = createEntity("bloodcell-red", "", entity_x(me), entity_y(me))
else
ent = createEntity("bloodcell-white", "", entity_x(me), entity_y(me))
end
entity_scale(ent, 0, 0)
entity_scale(ent, 1, 1, 0.3)
entity_rotate(ent, entity_getRotation(me))
v.delay = math.random(3.0) + 3.0
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return true
end
function animationKey(me, key)
end
function hitSurface(me)
--debugLog("HIT")
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end