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Aquaria/game_scripts/scripts/entities/collectibleblasteregg.lua

145 lines
3.6 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.hatchMax = 5
v.hatchTimer = v.hatchMax
v.rollTimer = 0
v.rollMax = 2
v.hint = false
function init(me)
setupEntity(me, "Collectibles/egg-blaster")
loadSound("Pet-Hatch")
loadSound("BlasterLaugh")
end
function postInit(me)
v.n = getNaija()
end
function update(me, dt)
if isFlag(FLAG_PET_BLASTER, 1) then
entity_alpha(me, 0)
end
if isFlag(FLAG_PET_BLASTER, 0) and not v.hint and entity_isEntityInRange(me, v.n, 256) then
playSfx("secret")
setControlHint(getStringBank(30), 0, 0, 0, 6, "collectibles/egg-blaster")
v.hint = true
end
--[[
if entity_isState(me, STATE_IDLE) then
if entity_getAlpha(me) == 1 and isFlag(FLAG_PET_BLASTER, 0) then
v.hatchTimer = v.hatchTimer + dt*0.5
if v.hatchTimer > v.hatchMax then
v.hatchTimer = v.hatchMax
end
entity_setEntityType(me, ET_ENEMY)
entity_setAllDamageTargets(me, false)
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
entity_setHealth(me, 999)
entity_setCollideRadius(me, 20)
entity_handleShotCollisions(me)
end
end
]]--
if entity_getAlpha(me) == 1 and isFlag(FLAG_PET_BLASTER, 0) then
if entity_isEntityInRange(me, v.n, 300) then
entity_offset(me, math.random(2)-1, 0)
v.hatchTimer = v.hatchTimer - dt
if v.hatchTimer < 0 then
v.hatchTimer = 0
entity_setState(me, STATE_HATCH)
end
else
entity_offset(me, 0, 0)
v.hatchTimer = v.hatchTimer + dt*0.5
if v.hatchTimer > v.hatchMax then
v.hatchTimer = v.hatchMax
end
end
end
v.rollTimer = v.rollTimer + dt
if v.rollTimer >= v.rollMax then
v.rollTimer = 0
entity_rotate(me, 0)
if chance(50) then
entity_rotate(me, -30, 0.2, 3, 1, 1)
else
entity_rotate(me, 30, 0.2, 3, 1, 1)
end
end
end
function lightFlare(me)
end
function enterState(me, state)
if entity_isState(me, STATE_HATCH) then
playSfx("Pet-Hatch")
entity_setStateTime(me, 2)
entity_alpha(me, 0.7, 2)
entity_scale(me, 1.2, 1.2, 2)
end
end
function exitState(me, state)
if entity_isState(me, STATE_HATCH) then
--entity_soundFreq(me, "BlasterLaugh", 1.5)
playSfx("blasterlaugh")
setFlag(FLAG_PET_BLASTER, 1)
local e = setActivePet(FLAG_PET_BLASTER)
if e ~= 0 then
entity_setPosition(e, entity_x(me), entity_y(me))
end
playSfx("Secret")
playSfx("Collectible")
end
end
function damage(me, attacker, bone, damageType, dmg)
--[[
if damageType == DT_AVATAR_ENERGYBLAST and entity_getAlpha(me) == 1 and isFlag(FLAG_PET_BLASTER, 0) then
v.hatchTimer = v.hatchTimer - dmg
entity_offset(me, 0, 0)
entity_offset(me, math.random(20)-10, math.random(20)-10, 0.2, 3, 1, 1)
if v.hatchTimer <= 0 then
v.hatchTimer = 0
entity_setState(me, STATE_HATCH)
end
return true
end
]]--
return false
end