mirror of
https://github.com/AquariaOSE/Aquaria.git
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148 lines
4.1 KiB
Lua
148 lines
4.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- EEL
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-- ================================================================================================
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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v.dir = 0
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v.switchDirDelay = 0
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v.wiggleTime = 0
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v.wiggleDir = 1
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v.interestTimer = 0
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v.colorRevertTimer = 0
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v.collisionSegs = 32
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v.avoidLerp = 0
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v.avoidDir = 1
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v.glow = 0
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v.glowBone = 0
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function init(me)
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-- oldhealth : 40
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setupBasicEntity(
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me,
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"", -- texture
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6, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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32, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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90, -- sprite width
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90, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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2500 -- updateCull -1: disabled, default: 4000
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)
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entity_setDropChance(me, 50)
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entity_initHair(me, 64, 8, 32, "DeepEel/Tail")
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entity_initSkeletal(me, "DeepEel")
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v.n = getNaija()
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entity_setTarget(me, v.n)
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entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
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entity_setDeathParticleEffect(me, "TinyBlueExplode")
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entity_setState(me, STATE_IDLE)
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entity_setDeathScene(me, true)
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v.glow = createQuad("Naija/LightFormGlow", 13)
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quad_scale(v.glow, 1.5, 1.5)
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--quad_scale(v.glow, 1.8, 1.8, 1, -1, 1, 1)
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v.glowBone = entity_getBoneByName(me, "Glow")
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end
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function dieNormal(me)
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if chance(5) then
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spawnIngredient("GlowingEgg", entity_x(me), entity_y(me))
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end
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end
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function update(me, dt)
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if entity_getState(me)==STATE_IDLE then
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if entity_isEntityInRange(me, v.n, 800) then
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entity_moveTowardsTarget(me, dt, 500)
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entity_setMaxSpeedLerp(me, 0.8, 0.5)
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else
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entity_setMaxSpeedLerp(me, 1, 0.8)
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end
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entity_doEntityAvoidance(me, dt, 32, 0.1)
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entity_doCollisionAvoidance(me, dt, 10, 0.1)
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entity_doCollisionAvoidance(me, dt, 4, 0.8)
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end
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entity_updateMovement(me, dt)
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entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
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entity_updateHair(me, dt)
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entity_handleShotCollisionsHair(me, v.collisionSegs)
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--entity_handleShotCollisions(me)
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if entity_collideHairVsCircle(me, v.n, v.collisionSegs) then
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entity_touchAvatarDamage(me, 0, 0.5, 500)
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end
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entity_rotateToVel(me)
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entity_flipToVel(me)
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quad_setPosition(v.glow, bone_getWorldPosition(v.glowBone))
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_setMaxSpeed(me, 600)
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_DEATHSCENE) then
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entity_clearVel(me)
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entity_setStateTime(me, 1.5)
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for i=32,1,-6 do
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local x, y = entity_getHairPosition(me, i)
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spawnParticleEffect("TinyBlueExplode", x, y, 0.2*((32-i)/6.0))
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end
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elseif entity_isState(me, STATE_DEAD) then
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quad_delete(v.glow)
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end
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end
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function exitState(me)
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end
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function hitSurface(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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entity_setMaxSpeedLerp(me, 3)
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entity_setMaxSpeedLerp(me, 1,2)
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return true
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end
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function songNote(me, note)
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end
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