mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
361 lines
8.9 KiB
Lua
361 lines
8.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
v.body = 0
|
|
v.weakPoint = 0
|
|
v.marker1 = 0
|
|
v.marker2 = 0
|
|
v.attackDelay = 0
|
|
v.attack1Marker = 0
|
|
v.grabbingEntity = 0
|
|
v.dark = 0
|
|
v.inkBlastDelay = 0
|
|
|
|
local STATE_ATTACK1 = 1001
|
|
local STATE_BASH = 1002
|
|
|
|
v.fireDelay = 0
|
|
|
|
v.shot1 = 0
|
|
v.shot2 = 0
|
|
v.shot3 = 0
|
|
|
|
v.fireOff = 1
|
|
|
|
v.isWeakPointHittable = false
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "Octomun")
|
|
v.body = entity_getBoneByName(me, "Body")
|
|
v.weakPoint = entity_getBoneByName(me, "WeakPoint")
|
|
v.marker1 = entity_getBoneByName(me, "Marker1")
|
|
v.marker2 = entity_getBoneByName(me, "Marker2")
|
|
v.attack1Marker = entity_getBoneByName(me, "Attack1Marker")
|
|
|
|
bone_alpha(v.attack1Marker, 0)
|
|
|
|
v.shot1 = entity_getBoneByName(me, "Shot1")
|
|
v.shot2 = entity_getBoneByName(me, "Shot2")
|
|
v.shot3 = entity_getBoneByName(me, "Shot3")
|
|
|
|
--entity_setAllDamageTargets(me, false)
|
|
|
|
entity_generateCollisionMask(me)
|
|
|
|
entity_setAllDamageTargets(me, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
|
|
|
entity_setCullRadius(me, 1024)
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_setTargetRange(me, 512)
|
|
|
|
v.dark = createQuad("Octomun/Dark", 13)
|
|
quad_scale(v.dark, 64, 64)
|
|
quad_alpha(v.dark, 0)
|
|
|
|
entity_setUpdateCull(me, 4064)
|
|
|
|
loadSound("Octomun-Growl")
|
|
loadSound("Octomun-Hit")
|
|
loadSound("Octomun-Shot")
|
|
loadSound("Octomun-Ink")
|
|
|
|
loadSound("BossDieSmall")
|
|
loadSound("BossDieBig")
|
|
|
|
loadSound("rotcore-birth")
|
|
|
|
entity_setTargetRange(me, 1024)
|
|
|
|
entity_setHealth(me, 30)
|
|
|
|
entity_setDeathScene(me, true)
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
end
|
|
|
|
local function tentacle1Collision(me)
|
|
if v.grabbingEntity ~= 0 then
|
|
return
|
|
end
|
|
local x1, y1 = bone_getWorldPosition(v.marker2)
|
|
local x2, y2 = bone_getWorldPosition(v.marker1)
|
|
|
|
if entity_isPositionInRange(v.n, x2, y2, 96) then
|
|
v.grabbingEntity = v.n
|
|
avatar_fallOffWall()
|
|
entity_idle(v.grabbingEntity)
|
|
entity_animate(v.grabbingEntity, "trapped", LOOP_INF, LAYER_OVERRIDE)
|
|
elseif entity_collideCircleVsLine(v.n, x1, y1, x2, y2, 32) then
|
|
entity_damage(v.n, me, 1)
|
|
end
|
|
end
|
|
|
|
v.seen = 0
|
|
|
|
v.fired = 0
|
|
|
|
v.started = false
|
|
|
|
function update(me, dt)
|
|
quad_setPosition(v.dark, entity_getPosition(me))
|
|
overrideZoom(0.6, 0.5)
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
entity_clearTargetPoints(me)
|
|
local bx, by = bone_getWorldPosition(v.weakPoint)
|
|
entity_addTargetPoint(me, bx, by)
|
|
|
|
if v.seen == 0 and entity_isEntityInRange(me, v.n, 1000) then
|
|
playSfx("Octomun-Growl")
|
|
v.seen = 1
|
|
end
|
|
|
|
if v.seen < 2 and entity_isEntityInRange(me, v.n, 800) then
|
|
emote(EMOTE_NAIJAUGH)
|
|
playMusic("MiniBoss")
|
|
v.started = true
|
|
v.seen = 2
|
|
end
|
|
|
|
if not v.started then return end
|
|
|
|
if quad_getAlpha(v.dark) < 0.1 then
|
|
v.inkBlastDelay = v.inkBlastDelay + dt
|
|
if v.inkBlastDelay > 20 then
|
|
playSfx("Octomun-Ink")
|
|
spawnParticleEffect("InkBlast", entity_getPosition(me))
|
|
quad_alpha(v.dark, 1, 4)
|
|
v.inkBlastDelay = math.random(5)
|
|
end
|
|
end
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.attackDelay = v.attackDelay + dt
|
|
if v.attackDelay > 1 then
|
|
if v.grabbingEntity~=0 then
|
|
entity_setState(me, STATE_BASH)
|
|
else
|
|
local x, y = bone_getWorldPosition(v.attack1Marker)
|
|
if entity_x(v.n) < x and entity_y(v.n) > y and entity_x(v.n) > entity_x(me) then
|
|
entity_setState(me, STATE_ATTACK1)
|
|
end
|
|
end
|
|
--[[
|
|
local bx, by = bone_getWorldPosition(v.marker1)
|
|
if entity_isPositionInRange(v.n, bx, by, 128) then
|
|
entity_setState(me, STATE_ATTACK1)
|
|
end
|
|
]]--
|
|
end
|
|
v.fireDelay = v.fireDelay + dt
|
|
if v.fireDelay > 6 and v.fired == 0 then
|
|
playSfx("Octomun-Shot")
|
|
local s = createShot("Octomun", me, v.n, bone_getWorldPosition(v.shot1))
|
|
shot_setAimVector(s, 100, -100)
|
|
v.fired = 1
|
|
elseif v.fireDelay > 6.5 and v.fired == 1 then
|
|
playSfx("Octomun-Shot")
|
|
local s = createShot("Octomun", me, v.n, bone_getWorldPosition(v.shot2))
|
|
shot_setAimVector(s, 100, -50)
|
|
v.fired = 2
|
|
elseif v.fireDelay > 7 and v.fired == 2 then
|
|
playSfx("Octomun-Shot")
|
|
local s = createShot("Octomun", me, v.n, bone_getWorldPosition(v.shot3))
|
|
shot_setAimVector(s, 100, 0)
|
|
v.fired = 3
|
|
--[[
|
|
entity_fireAtTarget(me, "Purple", 1, 500, 200, 0, 0, 0, 0, 100, -100, bx, by)
|
|
entity_fireAtTarget(me, "Purple", 1, 500, 200, 0, 0, 0, 0, 100, -50, bx, by)
|
|
entity_fireAtTarget(me, "Purple", 1, 500, 200, 0, 0, 0, 0, 100, 0, bx, by)
|
|
]]--
|
|
|
|
elseif v.fireDelay > 9 and v.fired == 3 then
|
|
v.fired = 0
|
|
|
|
if v.fireOff == 1 then
|
|
playSfx("rotcore-birth")
|
|
|
|
bx, by = bone_getWorldPosition(v.shot1)
|
|
|
|
local e = createEntity("Squiddy", "", bx, by)
|
|
entity_alpha(e, 0.001)
|
|
entity_alpha(e, 1, 0.5)
|
|
|
|
spawnParticleEffect("tinyredexplode", bx, by)
|
|
v.fireOff = 0
|
|
else
|
|
v.fireOff = 1
|
|
end
|
|
|
|
v.fireDelay = math.random(2)*0.75 + 0.5
|
|
end
|
|
elseif entity_isState(me, STATE_ATTACK1) then
|
|
tentacle1Collision(me)
|
|
end
|
|
|
|
if v.grabbingEntity~=0 then
|
|
local mx, my = bone_getWorldPosition(v.marker1)
|
|
entity_setPosition(v.grabbingEntity, mx, my)
|
|
entity_rotate(v.grabbingEntity, bone_getRotation(v.marker1))
|
|
if entity_isfh(v.grabbingEntity) then
|
|
entity_fh(v.grabbingEntity)
|
|
end
|
|
end
|
|
|
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
|
if bone ~= 0 then
|
|
entity_damage(v.n, me, 1)
|
|
entity_pushTarget(me, 500)
|
|
end
|
|
entity_updateMovement(me, dt)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.isWeakPointHittable = false
|
|
entity_animate(me, "idle", -1)
|
|
v.attackDelay = 0
|
|
elseif entity_isState(me, STATE_ATTACK1) then
|
|
playSfx("Octomun-Growl")
|
|
local num = entity_animate(me, "attack1")
|
|
entity_setStateTime(me, num)
|
|
elseif entity_isState(me, STATE_BASH) then
|
|
entity_setStateTime(me, entity_animate(me, "bash",1))
|
|
if v.grabbingEntity ~= 0 then
|
|
--entity_push(v.grabbingEntity, 10, 0, 1)
|
|
end
|
|
elseif entity_isState(me, STATE_DEAD) then
|
|
quad_delete(v.dark)
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
setFlag(FLAG_MINIBOSS_OCTOMUN, 1)
|
|
clearShots()
|
|
entity_stopInterpolating(me)
|
|
entity_setStateTime(me, 99)
|
|
fadeOutMusic(6)
|
|
entity_idle(v.n)
|
|
entity_setInvincible(v.n, true)
|
|
cam_toEntity(me)
|
|
entity_setInternalOffset(me, 0, 0)
|
|
entity_setInternalOffset(me, 10, 0, 0.1, -1, 1)
|
|
watch(1)
|
|
playSfx("BossDieSmall")
|
|
fade(1, 0.2, 1, 1, 1)
|
|
watch(0.2)
|
|
fade(0, 0.5, 1, 1, 1)
|
|
watch(0.5)
|
|
watch(1)
|
|
playSfx("BossDieSmall")
|
|
fade(1, 0.2, 1, 1, 1)
|
|
watch(0.2)
|
|
fade(0, 0.5, 1, 1, 1)
|
|
watch(0.5)
|
|
playSfx("BossDieSmall")
|
|
fade(1, 0.2, 1, 1, 1)
|
|
watch(0.2)
|
|
fade(0, 0.5, 1, 1, 1)
|
|
watch(0.5)
|
|
entity_setInternalOffset(me, 0, 0)
|
|
entity_setInternalOffset(me, 20, 0, 0.05, -1, 1)
|
|
playSfx("BossDieBig")
|
|
fade(1, 1, 1, 1, 1)
|
|
watch(1.2)
|
|
fade(0, 0.5, 1, 1, 1)
|
|
|
|
cam_toEntity(v.n)
|
|
entity_setInvincible(v.n, false)
|
|
pickupGem("Boss-Octomun")
|
|
overrideZoom(0, 1)
|
|
entity_setStateTime(me, 0.1)
|
|
entity_setState(me, STATE_DEAD, -1, 1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_ATTACK1) then
|
|
v.isWeakPointHittable = false
|
|
entity_setState(me, STATE_IDLE)
|
|
elseif entity_isState(me, STATE_BASH) then
|
|
if v.grabbingEntity ~= 0 then
|
|
entity_idle(v.grabbingEntity)
|
|
entity_push(v.grabbingEntity, 1000, 0, 1)
|
|
end
|
|
v.grabbingEntity = 0
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if bone == v.weakPoint and v.isWeakPointHittable then
|
|
bone_damageFlash(v.body)
|
|
playSfx("Octomun-Hit")
|
|
v.fireDelay = v.fireDelay - dmg * 0.2
|
|
return true
|
|
else
|
|
playNoEffect()
|
|
end
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
if entity_isState(me, STATE_BASH) and key == 4 then
|
|
entity_damage(v.n, me, 0.75)
|
|
elseif entity_isState(me, STATE_ATTACK1) then
|
|
if key == 1 then
|
|
v.isWeakPointHittable = true
|
|
end
|
|
if key == 5 then
|
|
v.isWeakPointHittable = false
|
|
end
|
|
if key == 4 then
|
|
playSfx("rockhit-big")
|
|
shakeCamera(10, 0.8)
|
|
end
|
|
end
|
|
end
|
|
|
|
function lightFlare(me)
|
|
if entity_isEntityInRange(me, v.n, 1024) then
|
|
quad_alpha(v.dark, 0, 2)
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|