mirror of
https://github.com/AquariaOSE/Aquaria.git
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140 lines
3.5 KiB
Lua
140 lines
3.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.dir = 0
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local STATE_FLYING = 1000
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local STATE_FALLING = 1001
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v.inity = 0
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v.drownTimer = 0
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v.drownTime = 6
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "Parrot")
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--entity_setAllDamageTargets(me, true)
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--entity_setEntityLayer(me, 0)
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entity_setCollideRadius(me, 32)
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entity_setHealth(me, 5)
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entity_setState(me, STATE_FLYING)
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entity_setCanLeaveWater(me, true)
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entity_setMaxSpeed(me, 800)
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entity_scale(me, 0.8, 0.8)
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entity_setDeathParticleEffect(me, "ParrotHit")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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v.inity = entity_y(me)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 1000, 0)
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if entity_isState(me, STATE_FLYING) then
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if v.dir == 0 then
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entity_addVel(me, -800*dt, 0)
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else
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entity_addVel(me, 800*dt, 0)
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end
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entity_flipToVel(me)
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end
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if not entity_isState(me, STATE_IDLE) then
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entity_updateMovement(me, dt)
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--entity_setPosition(me, entity_x(me), v.inity, 0)
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end
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if entity_isUnderWater(me) then
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if not entity_isState(me, STATE_FALLING) then
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entity_setState(me, STATE_FALLING)
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end
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v.drownTimer = v.drownTimer + dt
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if v.drownTimer > v.drownTime then
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entity_damage(me, me, 999)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_FLYING) then
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entity_animate(me, "fly", -1)
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entity_setWeight(me, 0)
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elseif entity_isState(me, STATE_FALLING) then
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entity_setWeight(me, 300)
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entity_addVel(me, -entity_velx(me)/2, 400)
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entity_setMaxSpeedLerp(me, 2, 0.1)
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entity_rotate(me, 160, 2, 0, 0, 1)
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entity_animate(me, "idle", -1)
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--spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me))
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if attacker == me then return true end
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--debugLog(string.format("parrot health: %d", entity_getHealth(me)))
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spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me))
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if damageType == DT_AVATAR_BITE then
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entity_changeHealth(me, -50)
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return true
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elseif damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK or damageType == DT_CRUSH then
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entity_setState(me, STATE_FALLING)
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spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me))
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return true
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end
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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if v.dir == 0 then
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v.dir = 1
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else
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v.dir = 0
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end
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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