mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
169 lines
4.5 KiB
Lua
169 lines
4.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
|
|
local STATE_INACTIVE = 1000
|
|
local STATE_BURSTRIGHT = 1001
|
|
local STATE_BURSTLEFT = 1002
|
|
local STATE_BURSTLEFTPREP = 1003
|
|
local STATE_BURSTRIGHTPREP = 1004
|
|
|
|
v.level = 0
|
|
v.burstDelay = 2
|
|
v.lastDir = 0
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_initSkeletal(me, "Skeeter")
|
|
|
|
--entity_setEntityLayer(me, 1)
|
|
--entity_setAllDamageTargets(me, true)
|
|
|
|
entity_setCollideRadius(me, 32)
|
|
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setCanLeaveWater(me, true)
|
|
|
|
entity_setDeathParticleEffect(me, "TinyGreenExplode")
|
|
|
|
entity_setInternalOffset(me, 0, -16)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
|
|
v.level = entity_y(me)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if entity_isState(me, STATE_INACTIVE) then
|
|
if math.abs(getWaterLevel()-v.level) < 50 then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
else
|
|
entity_updateMovement(me, dt)
|
|
|
|
entity_handleShotCollisions(me)
|
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 800)
|
|
|
|
entity_setPosition(me, entity_x(me), v.level)
|
|
|
|
if entity_isState(me, STATE_BURSTRIGHT) then
|
|
entity_addVel(me, 1000*dt, 0)
|
|
elseif entity_isState(me, STATE_BURSTLEFT) then
|
|
entity_addVel(me, -1000*dt, 0)
|
|
elseif entity_isState(me, STATE_IDLE) then
|
|
entity_doSpellAvoidance(me, dt, 64, 0.5)
|
|
entity_doFriction(me, dt, 300)
|
|
entity_doEntityAvoidance(me, dt, 32, 0.5)
|
|
|
|
v.burstDelay = v.burstDelay - dt
|
|
if v.burstDelay < 0 then
|
|
v.burstDelay = 0.5 + math.random(200)/200.0
|
|
if v.lastDir == 0 then
|
|
entity_setState(me, STATE_BURSTLEFTPREP)
|
|
v.lastDir = 1
|
|
else
|
|
entity_setState(me, STATE_BURSTRIGHTPREP)
|
|
v.lastDir = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if math.abs(getWaterLevel()-v.level) > 50 then
|
|
entity_setState(me, STATE_INACTIVE)
|
|
end
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
if entity_isfh(me) then
|
|
entity_fh(me)
|
|
end
|
|
entity_animate(me, "idle", -1)
|
|
elseif entity_isState(me, STATE_BURSTLEFTPREP) then
|
|
entity_clearVel(me)
|
|
entity_setStateTime(me, entity_animate(me, "burstLeftPrep"))
|
|
elseif entity_isState(me, STATE_BURSTRIGHTPREP) then
|
|
entity_clearVel(me)
|
|
entity_fh(me)
|
|
entity_setStateTime(me, entity_animate(me, "burstLeftPrep"))
|
|
elseif entity_isState(me, STATE_BURSTLEFT) or entity_isState(me, STATE_BURSTRIGHT) then
|
|
entity_setStateTime(me, 4 + math.random(3))
|
|
entity_setMaxSpeedLerp(me, 4, 1.0)
|
|
entity_animate(me, "burstLeft", -1)
|
|
elseif entity_isState(me, STATE_INACTIVE) then
|
|
entity_alpha(me, 0, 0.2)
|
|
elseif entity_isState(me, STATE_DEAD) then
|
|
entity_sound(me, "MetalExplode", math.random(100)+1100)
|
|
spawnParticleEffect("SkeeterDie", entity_getPosition(me))
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_INACTIVE) then
|
|
entity_alpha(me, 1, 0.2)
|
|
elseif entity_isState(me, STATE_BURSTLEFTPREP) then
|
|
entity_setState(me, STATE_BURSTLEFT)
|
|
elseif entity_isState(me, STATE_BURSTRIGHTPREP) then
|
|
entity_setState(me, STATE_BURSTRIGHT)
|
|
elseif entity_isState(me, STATE_BURSTRIGHT) or entity_isState(me, STATE_BURSTLEFT) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return true
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
if entity_isState(me, STATE_BURSTLEFT) or entity_isState(me, STATE_BURSTRIGHT) then
|
|
if key == 1 or key == 2 then
|
|
entity_sound(me, "Splish", math.random(500)+1000)
|
|
end
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
if entity_isState(me, STATE_BURSTRIGHT) or entity_isState(me, STATE_BURSTLEFT) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|