mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
156 lines
4 KiB
Lua
156 lines
4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- SONG SPORE
|
|
-- ================================================================================================
|
|
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.activeTimer = 0
|
|
v.xdir = -1
|
|
v.dirTimer = 0
|
|
v.glow = 0
|
|
v.shell = 0
|
|
v.spd = 0
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
3, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
16, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
32, -- sprite width
|
|
32, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
entity_initSkeletal(me, "SongSpore")
|
|
entity_setEntityType(me, ET_NEUTRAL)
|
|
entity_setDeathParticleEffect(me, "SongSporeExplode")
|
|
--entity_setDeathSound(me, "")
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_scale(me, 0, 0)
|
|
entity_scale(me, 1, 1, 1)
|
|
v.glow = entity_getBoneByName(me, "Glow")
|
|
v.shell = entity_getBoneByName(me, "Shell")
|
|
|
|
entity_setDeathSound(me, "")
|
|
|
|
bone_setBlendType(v.glow, BLEND_ADD)
|
|
|
|
if chance(50) then
|
|
v.xdir = 1
|
|
else
|
|
v.xdir = -1
|
|
end
|
|
end
|
|
|
|
function postInit(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_setState(me, STATE_ACTIVE)
|
|
end
|
|
v.activeTimer = 3.5
|
|
local transTime = 0.5
|
|
local r,g,b = getNoteColor(note)
|
|
bone_setColor(v.glow, r,g,b, transTime)
|
|
--[[
|
|
r = (r + 1.0)/2.0
|
|
g = (g + 1.0)/2.0
|
|
b = (b + 1.0)/2.0
|
|
]]--
|
|
bone_setColor(v.shell, r,g,b, transTime)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if entity_isState(me, STATE_ACTIVE) then
|
|
if v.activeTimer > 0 then
|
|
v.activeTimer = v.activeTimer - dt
|
|
if v.activeTimer <= 0 then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
end
|
|
if v.spd < 100 then
|
|
v.spd = v.spd + 40.0*dt
|
|
end
|
|
entity_addVel(me, v.spd*v.xdir, -100)
|
|
v.dirTimer = v.dirTimer + dt
|
|
if v.dirTimer > 1.2 then
|
|
v.dirTimer = 0
|
|
if v.xdir == 1 then
|
|
v.xdir = -1
|
|
else
|
|
v.xdir = 1
|
|
end
|
|
v.spd = 0
|
|
end
|
|
entity_updateMovement(me, dt)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_offset(me, 0, 0, 2)
|
|
if v.glow ~= 0 and v.shell ~= 0 then
|
|
bone_setColor(v.glow, 1, 1, 1, 2)
|
|
bone_setColor(v.shell, 1, 1, 1, 2)
|
|
bone_scale(v.glow, 1, 1, 0.5)
|
|
end
|
|
entity_setMaxSpeed(me, 50)
|
|
elseif entity_isState(me, STATE_ACTIVE) then
|
|
bone_scale(v.glow, 1.25, 1.25, 0.5, -1, 1)
|
|
entity_offset(me, -5, 0, 0.1, LOOP_INF, 1)
|
|
entity_setMaxSpeed(me, 100)
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
entity_damage(me, me, 1000)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if attacker == me then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|