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Aquaria/game_scripts/scripts/entities/spikyball.lua

123 lines
2.9 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "SpikyBall")
entity_setAllDamageTargets(me, false)
--entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setHealth(me, 9)
entity_setCollideRadius(me, 32)
entity_setState(me, STATE_IDLE)
entity_setWeight(me, 400)
entity_setMaxSpeed(me, 800)
entity_setBounce(me, 1.0)
entity_setDamageTarget(me, DT_AVATAR_VINE, true)
entity_setDamageTarget(me, DT_AVATAR_BITE, true)
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
entity_setUpdateCull(me, 2000)
loadSound("SpikyBounce")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
entity_handleShotCollisions(me)
dt = dt * 2
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 500)
entity_updateCurrents(me, dt)
entity_updateMovement(me, dt)
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_CHARGE1) then
local sx, sy = entity_getScale(me)
entity_scale(me)
entity_scale(me, sx, sy, 1.5, 0, 0)
entity_setStateTime(me, 1.5)
end
end
function exitState(me)
if entity_isState(me, STATE_CHARGE1) then
if not entity_isDead(me) then
entity_setState(me, STATE_IDLE)
end
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -dmg*50)
return true
end
return true
end
function animationKey(me, key)
end
v.lastx = 0
v.lasty = 0
function hitSurface(me)
entity_scale(me, 1, 0.75)
entity_scale(me, 1, 1, 0.5)
entity_sound(me, "SpikyBounce")
if entity_x(me) == v.lastx and entity_y(me) == v.lasty then
entity_clearVel(me)
--entity_applySurfaceNormalForce(me, 800)
entity_adjustPositionBySurfaceNormal(me, 16)
end
v.lastx = entity_x(me)
v.lasty = entity_y(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end