mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 06:35:51 +00:00
47c31660ca
- restored leach.lua 1.1.1 compatibility (entity_*TargetLeaches still works) - fixed possible script warning when picking up a collectible - made energy bariers ignore damage
135 lines
3.3 KiB
Lua
135 lines
3.3 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- COLLECTIBLE ITEM
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v.myFlag = 0
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v.back = false
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v.isCostume = false
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function v.commonInit(me, gfx, flag, cst)
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v.myFlag = flag
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setupEntity(me, gfx)
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debugLog("in common init")
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if isFlag(flag, 1) then
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debugLog("setting state collected")
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entity_setState(me, STATE_COLLECTED)
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entity_alpha(me, 0, 0)
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end
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local nd = entity_getNearestNode(me, "layerback")
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if nd ~= 0 and node_isEntityIn(nd, me) then
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entity_setEntityLayer(me, -1)
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v.back = true
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end
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v.isCostume = cst or false
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end
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function v.commonUpdate(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if v.back then
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local e = getFirstEntity()
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while e ~= 0 do
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if eisv(e, EV_TYPEID, EVT_ROCK) then
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if entity_isEntityInRange(me, e, 64) then
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return
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end
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end
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e = getNextEntity()
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end
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end
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if entity_isEntityInRange(me, getNaija(), 96) then
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entity_setState(me, STATE_COLLECT, 6)
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end
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end
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end
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v.incut = false
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function v.commonEnterState(me, state)
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if v.incut then return end
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if entity_isState(me, STATE_COLLECT) then
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v.incut = true
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entity_idle(getNaija())
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entity_flipToEntity(getNaija(), me)
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cam_toEntity(me)
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overrideZoom(1.2, 7)
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musicVolume(0.1, 3)
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setSceneColor(1, 0.9, 0.5, 3)
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spawnParticleEffect("treasure-glow", entity_x(me), entity_y(me))
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playSfx("low-note1", 0, 0.4)
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playSfx("low-note5", 0, 0.4)
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watch(3)
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setFlag(v.myFlag, 1)
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entity_setPosition(me, entity_x(me), entity_y(me)-100, 3, 0, 0, 1)
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entity_scale(me, 1.2, 1.2, 3)
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--playSfx("secret")
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playSfx("Collectible")
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watch(3)
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playSfx("secret", 0, 0.5)
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cam_toEntity(getNaija())
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musicVolume(1, 2)
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setSceneColor(1, 1, 1, 1)
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overrideZoom(0)
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if v.isCostume then
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setControlHint(getStringBank(224), 0, 0, 0, 8, "gui/icon-treasures")
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else
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if isFlag(FLAG_HINT_COLLECTIBLE, 0) then
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setControlHint(getStringBank(222), 0, 0, 0, 8)
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setFlag(FLAG_HINT_COLLECTIBLE, 1)
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else
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setControlHint(getStringBank(223), 0, 0, 0, 8, "gui/icon-treasures")
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end
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end
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v.incut = false
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elseif entity_isState(me, STATE_COLLECTED) then
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debugLog("COLLECTED, fading OUT alpha")
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entity_alpha(me, 0, 1)
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elseif entity_isState(me, STATE_COLLECTEDINHOUSE) then
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debugLog("COLLECTEDINHOUSE.. fading IN")
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entity_alpha(me, 1, 0.1)
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end
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end
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function v.commonExitState(me, state)
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if entity_isState(me, STATE_COLLECT) then
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entity_alpha(me, 0, 1)
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spawnParticleEffect("Collect", entity_x(me), entity_y(me))
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--clearControlHint()
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entity_setState(me, STATE_COLLECTED)
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end
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end
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