mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 14:09:06 +00:00
75e7b137d6
Also simplified .zga texture and .aqs savegame loading. Dropped support for "crunched" .sav files (those were never used), and the corresponding crunch functions. To be done: Temp files are still used when compressing files, will address this in a later commit.
287 lines
7.4 KiB
C++
287 lines
7.4 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#ifdef BBGE_BUILD_WINDOWS
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifdef _MSC_VER
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#define strtof (float)strtod
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#define snprintf _snprintf
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#endif
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#endif
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#include "BBGECompileConfig.h"
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#ifdef BBGE_BUILD_WINDOWS
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//#include "iprof/prof.h"
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//#define BBGE_PROF(x) Prof(x)
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#define BBGE_PROF(x)
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/*
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//#ifdef BBGE_BUILD_DIRECTX
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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//#endif
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*/
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#else
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#define BBGE_PROF(x)
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#endif
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#ifdef BBGE_BUILD_GLFW
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#include <glfw.h>
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#include "glext.h"
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//#include "glext.h"
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#elif BBGE_BUILD_DIRECTX
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#if defined(BBGE_BUILD_X360) && !defined(BBGE_BUILD_WINDOWS)
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#include <xtl.h>
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#include <ppcintrinsics.h>
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#endif // _XBOX
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#if defined(BBGE_BUILD_X360) && defined(BBGE_BUILD_WINDOWS)
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// Using the win32\ path prefix on the D3D include files makes sure that the Xbox 360
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// version of D3D is used, not the DirectX SDK version.
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#include <win32\vs2005\d3d9.h>
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#include <win32\vs2005\d3dx9.h>
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#pragma warning(disable:4100)
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#include "XTLOnPC.h"
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#endif // _PC
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#if defined(BBGE_BUILD_X360)
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#include <xgraphics.h>
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#include <xboxmath.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <assert.h>
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#endif
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#endif
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#ifdef BBGE_BUILD_SDL
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#include "SDL.h"
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#endif
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#if defined(BBGE_BUILD_OPENGL)
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#define GL_GLEXT_LEGACY 1
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#include "gl.h"
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#include "glext.h"
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#endif
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#define compile_assert(pred) switch(0){case 0:case (pred):;}
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#pragma warning(disable:4005)
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#pragma warning(disable:4305)
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#pragma warning(disable:4018) // signed/unsigned mismatch
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#pragma warning(disable:4244) // conversion from types with possible loss of data
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#pragma warning(disable:4800) // forcing value to bool 'true' or 'false (performance warning)
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//W4
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#pragma warning(disable:4100) // unreferenced formal parameter
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#pragma warning(disable:4505) // unreferenced local function has been removed
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#pragma warning(disable:4702) // unreachable code
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#pragma warning(disable:4127) // conditional expression is constant
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#pragma warning(disable:4706) // assignment within conditional expression
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#pragma warning(disable:4389) // signed/unsigned mismatch
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#pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced
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#endif
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#include <string.h>
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#include <string>
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#include <sstream>
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#include <fstream>
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#include <vector>
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#include <list>
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#include <queue>
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#include <map>
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#include <stack>
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//#include <typeinfo.h>
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#include "Rect.h"
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#include "math.h"
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enum Align { ALIGN_CENTER=0, ALIGN_LEFT };
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enum Direction
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{
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DIR_NONE = -1,
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DIR_UP = 0,
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DIR_DOWN = 1,
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DIR_LEFT = 2,
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DIR_RIGHT = 3,
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DIR_UPLEFT = 4,
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DIR_UPRIGHT = 5,
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DIR_DOWNLEFT = 6,
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DIR_DOWNRIGHT = 7,
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DIR_MAX = 8
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};
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#include "Event.h"
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#include "Vector.h"
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#define FOR_ALL(object, type, object_iterator)\
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{\
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for (type::iterator object_iterator = object.begin(); object_iterator != object.end(); ++object_iterator)\
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{\
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#define END_FOR_ALL\
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}\
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}\
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const float SQRT2 = 1.41421356;
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const float PI = 3.14159265;
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const float PI_HALF = 1.57079633;
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#ifndef HUGE_VALF
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#define HUGE_VALF ((float)1e38)
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#endif
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struct IntPair
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{
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IntPair(unsigned short int x, unsigned short int y) : x(x), y(y) {}
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unsigned short int x, y;
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};
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#define MIN(X,Y) ((X) < (Y) ? (X) : (Y))
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#define MAX(X,Y) ((X) > (Y) ? (X) : (Y))
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std::string numToZeroString(int num, int zeroes);
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bool chance(int perc);
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bool chancef(float p);
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void stringToUpper(std::string &s);
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void stringToLower(std::string &s);
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void stringToLowerUserData(std::string &s);
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void glColor3_256(int r, int g, int b);
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float sqr(float x);
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bool exists(const std::string &f, bool makeFatal = false);
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void errorLog(const std::string &s);
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void debugLog(const std::string &s);
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char *readFile(std::string path, unsigned long *size_ret = 0);
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char *readCompressedFile(std::string path, unsigned long *size_ret = 0);
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void forEachFile(std::string path, std::string type, void callback(const std::string &filename, intptr_t param), intptr_t param);
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std::string stripEndlineForUnix(const std::string &in);
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std::vector<std::string> getFileList(std::string path, std::string type, int param);
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#ifdef HAVE_STRCASECMP
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static inline int nocasecmp(const std::string &s1, const std::string &s2)
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{ return strcasecmp(s1.c_str(), s2.c_str()); }
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static inline int nocasecmp(const std::string &s1, const char *s2)
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{ return strcasecmp(s1.c_str(), s2); }
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static inline int nocasecmp(const char *s1, const std::string &s2)
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{ return strcasecmp(s1, s2.c_str()); }
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static inline int nocasecmp(const char *s1, const char *s2)
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{ return strcasecmp(s1, s2); }
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#else
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int nocasecmp(const std::string &s1, const std::string &s2);
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#endif
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std::string upperCase(const std::string &s1);
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Vector getNearestPointOnLine(Vector start, Vector end, Vector point);
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bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius=1, Vector* closest=0);
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void sizePowerOf2Texture(int &v);
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Vector getDirVector(Direction dir);
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Direction getOppositeDir(Direction dir);
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Direction getNextDirClockwise(Direction dir);
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Vector colorRGB(int r, int g, int b);
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#ifdef BBGE_BUILD_DIRECTX
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typedef unsigned int GLuint;
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#endif
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GLuint generateEmptyTexture(int res);
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//void pForEachFile(std::string path, std::string type, void callback(const std::string &filename, int param), int param);
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/*
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void pfread(void *buffer, PHYSFS_uint32 size, PHYSFS_uint32 objs, PHYSFS_file *handle);
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void pfseek(PHYSFS_file *handle,PHYSFS_uint64 byte,int origin);
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void pfclose(PHYSFS_file *handle);
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PHYSFS_file *openRead(const std::string &f);
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std::string pLoadStream(const std::string &filename);
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void pSaveStream(const std::string &filename, std::ostringstream &os);
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*/
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void drawCircle(float radius, int steps=1);
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bool isVectorInRect(const Vector &vec, const Vector &coord1, const Vector &coord2);
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std::string parseCommand(const std::string &line, const std::string &command);
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std::string msg(const std::string &message);
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void msgVector(const std::string &name, const Vector &vec);
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void fatalError(const std::string &message);
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unsigned hash(const std::string &string);
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inline
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float sqr(float x)
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{
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return x*x;
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}
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int randAngle360();
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Vector randVector(float magnitude);
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std::string splitCamelCase(const std::string &input);
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std::string removeSpaces(const std::string &input);
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int randRange(int r1, int r2);
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enum LerpType
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{
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LERP_LINEAR = 0,
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LERP_EASE = 1,
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LERP_EASEIN = 2,
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LERP_EASEOUT = 3
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};
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#define DOUBLE_CLICK_DELAY 0.5f
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float lerp(const float &v1, const float &v2, float dt, int lerpType);
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int packFile(const std::string &sourcef, const std::string &destf, int level);
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int unpackFile(const std::string &sourcef, const std::string &destf);
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void openURL(const std::string &url);
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std::string underscoresToSpaces(const std::string &str);
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std::string spacesToUnderscores(const std::string &str);
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