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Aquaria/Aquaria/WaterSurfaceRender.h
fgenesis 68b3c61852 Add RenderState to be passed through the scene graph
This will eventually handle all mutable state during rendering
2022-05-20 01:04:19 +02:00

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1.1 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef WATERSURFACERENDER_H
#define WATERSURFACERENDER_H
#include "../BBGE/Quad.h"
class WaterSurfaceRender : public Quad
{
public:
WaterSurfaceRender();
void render(const RenderState& rs) const OVERRIDE;
protected:
Quad *qSurface, *qLine, *qLine2;
void onRender(const RenderState& rs) const OVERRIDE;
void onUpdate(float dt) OVERRIDE;
};
#endif