mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
671d0ace1b
- ACTION_MENU* not sent - allow using the game UI with keyboard only - allow mapping ACTION_MENU to controller inputs - fix joystick axis (-) not working due to typo
279 lines
5.8 KiB
C++
279 lines
5.8 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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#include "ActionMapper.h"
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#include "Core.h"
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ActionMapper::ActionMapper()
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{
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cleared = false;
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inputEnabled = true;
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inUpdate = false;
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}
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ActionMapper::~ActionMapper()
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{
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clearCreatedEvents();
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}
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ActionData *ActionMapper::getActionDataByIDAndSource(int actionID, int source)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
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{
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if (i->id == actionID && i->source == source)
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return &(*i);
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}
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return 0;
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}
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bool ActionMapper::isActing(int actionID, int source)
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{
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if(source < 0)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); ++i)
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{
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ActionData& ad = *i;
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if(ad.id == actionID)
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for (ButtonList::iterator ii = ad.buttonList.begin(); ii != ad.buttonList.end(); ++ii)
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if (keyDownMap[*ii])
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return true;
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}
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return false;
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}
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ActionData *ad = getActionDataByIDAndSource(actionID, source);
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if (ad)
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{
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ButtonList::iterator i = ad->buttonList.begin();
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for (; i != ad->buttonList.end(); i++)
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{
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if (keyDownMap[(*i)])
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return true;
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}
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}
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return false;
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}
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void ActionMapper::addAction(int actionID, int k, int source)
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{
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ActionData *ad = getActionDataByIDAndSource(actionID, source);
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if (!ad)
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{
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ActionData data;
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data.id = actionID;
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data.source = source;
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actionData.push_back(data);
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ad = &actionData.back();
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}
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if (ad)
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{
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if(std::find(ad->buttonList.begin(), ad->buttonList.end(), k) == ad->buttonList.end())
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ad->buttonList.push_back(k);
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keyDownMap[k] = core->getKeyState(k);
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}
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}
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void ActionMapper::addAction(Event *event, int k, int state)
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{
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ActionData data;
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data.event = event;
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data.state = state;
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data.buttonList.push_back(k);
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actionData.push_back(data);
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keyDownMap[k] = core->getKeyState(k);
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}
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Event* ActionMapper::addCreatedEvent(Event *event)
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{
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for (int i = 0; i < createdEvents.size(); i++)
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{
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if (createdEvents[i] == event)
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return event;
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}
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createdEvents.push_back(event);
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return event;
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}
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void ActionMapper::clearCreatedEvents()
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{
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for (int i = 0; i < createdEvents.size(); i++)
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{
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delete createdEvents[i];
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}
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createdEvents.clear();
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}
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void ActionMapper::enableInput()
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{
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inputEnabled = true;
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}
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void ActionMapper::disableInput()
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{
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inputEnabled = false;
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}
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bool ActionMapper::pollAction(int actionID, int source)
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{
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if(source < 0)
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{
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for (ActionDataSet::iterator i = actionData.begin(); i != actionData.end(); i++)
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if(i->id == actionID && _pollActionData(*i))
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return true;
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return false;
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}
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ActionData *ad = getActionDataByIDAndSource(actionID, source);
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return ad && _pollActionData(*ad);
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}
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bool ActionMapper::_pollActionData(const ActionData& ad)
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{
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const ButtonList& blist = ad.buttonList;
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for (ButtonList::const_iterator j = blist.begin(); j != blist.end(); j++)
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if (getKeyState((*j)))
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return true;
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return false;
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}
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bool ActionMapper::getKeyState(int k)
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{
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if(!k)
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return false;
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bool keyState = false;
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if (k >= 0 && k < KEY_MAXARRAY)
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{
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keyState = (core->getKeyState(k));
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}
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else if (k == MOUSE_BUTTON_LEFT)
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{
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keyState = (core->mouse.buttons.left == DOWN);
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}
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else if (k == MOUSE_BUTTON_RIGHT)
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{
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keyState = (core->mouse.buttons.right == DOWN);
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}
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else if (k == MOUSE_BUTTON_MIDDLE)
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{
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keyState = (core->mouse.buttons.middle == DOWN);
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}
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else if (k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons)
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{
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keyState = core->mouse.buttons.extra[k - MOUSE_BUTTON_EXTRA_START];
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}
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else if (k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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{
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int v = k - JOY_BUTTON_0;
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for(size_t i = 0; i < core->getNumJoysticks(); ++i)
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if(Joystick *j = core->getJoystick(i))
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if(j->isEnabled())
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if( ((keyState = j->getButton(v))) )
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break;
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}
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else if (k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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int v = k - JOY_AXIS_0_POS;
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for(size_t i = 0; i < core->getNumJoysticks(); ++i)
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if(Joystick *j = core->getJoystick(i))
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if(j->isEnabled())
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{
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float ax = j->getAxisUncalibrated(v);
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keyState = ax > JOY_AXIS_THRESHOLD;
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if(keyState)
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break;
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}
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}
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else if (k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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int v = k - JOY_AXIS_0_NEG;
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for(size_t i = 0; i < core->getNumJoysticks(); ++i)
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if(Joystick *j = core->getJoystick(i))
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if(j->isEnabled())
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{
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float ax = j->getAxisUncalibrated(v);
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keyState = ax < -JOY_AXIS_THRESHOLD;
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if(keyState)
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break;
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}
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}
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return keyState;
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}
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void ActionMapper::onUpdate (float dt)
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{
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if (inUpdate) return;
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inUpdate = true;
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if (cleared) cleared = false;
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ActionDataSet::iterator i;
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KeyDownMap oldKeyDownMap = keyDownMap;
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for (i = actionData.begin(); i != actionData.end(); ++i)
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{
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ButtonList::iterator j;
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j = i->buttonList.begin();
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for (; j != i->buttonList.end(); j++)
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{
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int k = (*j);
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int keyState=false;
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//joystick
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keyState = getKeyState(k);
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if (keyState != oldKeyDownMap[k])
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{
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keyDownMap[k] = keyState;
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if (inputEnabled)
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{
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ActionData *ad = &(*i);
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if (ad->event)
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{
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if (ad->state==-1 || keyState == ad->state)
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{
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ad->event->act();
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}
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}
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else
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{
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action(ad->id, keyState, ad->source);
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}
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if (core->loopDone) goto out;
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}
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if (cleared) { cleared = false; goto out; } // actionData has been cleared, stop iteration
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}
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}
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}
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out:
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inUpdate = false;
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}
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void ActionMapper::clearActions()
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{
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cleared = true;
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keyDownMap.clear();
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actionData.clear();
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}
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