mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 02:03:48 +00:00
204 lines
5.8 KiB
Lua
204 lines
5.8 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- energy barrier
|
|
v.init_x = 0
|
|
v.init_y = 0
|
|
|
|
v.dist = 700
|
|
|
|
v.lastRot = -1
|
|
|
|
v.topy=0
|
|
v.btmy=0
|
|
v.leftx=0
|
|
v.rightx=0
|
|
|
|
v.halfWidth = 32
|
|
|
|
v.flicker = false
|
|
local FLICKER_TIME1 = 1.2
|
|
local FLICKER_TIME2 = 1.0
|
|
v.flickerTimer = FLICKER_TIME1
|
|
v.orient = ORIENT_NONE
|
|
|
|
function v.commonInit(me)
|
|
setupEntity(me, "EnergyBarrier", 1)
|
|
entity_setActivationType(me, AT_NONE)
|
|
entity_setUpdateCull(me, 1024)
|
|
entity_alpha(me, 0)
|
|
entity_setAllDamageTargets(me, false)
|
|
end
|
|
|
|
function update(me, dt)
|
|
local adjust = 25
|
|
if entity_getRotation(me) ~= v.lastRot then
|
|
v.lastRot = entity_getRotation(me)
|
|
if entity_getRotation(me) < 90 then
|
|
v.topy = findWall(entity_x(me), entity_y(me), 0, -1)
|
|
v.btmy = findWall(entity_x(me), entity_y(me), 0, 1)
|
|
v.leftx = entity_x(me)-v.halfWidth
|
|
v.rightx = entity_x(me)+v.halfWidth
|
|
v.orient = ORIENT_VERTICAL
|
|
v.topy = v.topy + adjust
|
|
v.btmy = v.btmy - adjust
|
|
entity_setWidth(me, v.rightx-v.leftx)
|
|
entity_setHeight(me, v.btmy-v.topy)
|
|
|
|
elseif entity_getRotation(me) < 180 then
|
|
v.leftx = findWall(entity_x(me), entity_y(me), -1, 0)
|
|
v.rightx = findWall(entity_x(me), entity_y(me), 1, 0)
|
|
v.topy = entity_y(me)-v.halfWidth
|
|
v.btmy = entity_y(me)+v.halfWidth
|
|
v.orient = ORIENT_HORIZONTAL
|
|
v.leftx = v.leftx + adjust
|
|
v.rightx = v.rightx - adjust
|
|
entity_setHeight(me, v.rightx-v.leftx)
|
|
entity_setWidth(me, v.btmy-v.topy)
|
|
end
|
|
end
|
|
|
|
if entity_isState(me, STATE_PULSE) then
|
|
v.pulseTimer = v.pulseTimer - dt
|
|
if v.pulseTimer < 0 then
|
|
entity_setState(me, STATE_OFF)
|
|
end
|
|
end
|
|
|
|
if entity_isState(me, STATE_FLICKER) then
|
|
v.flickerTimer = v.flickerTimer - dt
|
|
if v.flickerTimer < 0 then
|
|
if v.flicker == false then
|
|
v.flickerTimer = FLICKER_TIME1
|
|
elseif v.flicker == true then
|
|
v.flickerTimer = FLICKER_TIME2
|
|
end
|
|
if v.flicker then
|
|
entity_alpha(me, 0, 0.1)
|
|
v.flicker = false
|
|
--setSceneColor(1, 1, 1, 0.5)
|
|
else
|
|
entity_playSfx(me, "FizzleBarrier")
|
|
if entity_getRotation(me) == 0 then
|
|
spawnParticleEffect("EnergyBarrierFlicker", entity_x(me), entity_y(me))
|
|
else
|
|
spawnParticleEffect("EnergyBarrierFlicker2", entity_x(me), entity_y(me))
|
|
end
|
|
entity_alpha(me, 1, 0.1)
|
|
v.flicker = true
|
|
--setSceneColor(1, 0.5, 0.5, 0.5)
|
|
end
|
|
end
|
|
end
|
|
|
|
if entity_isState(me, STATE_IDLE)
|
|
or (entity_isState(me, STATE_FLICKER) and v.flicker==true)
|
|
or entity_isState(me, STATE_PULSE)
|
|
then
|
|
--debugLog("state is idle")
|
|
local e = getFirstEntity()
|
|
while e ~= 0 do
|
|
--debugLog("Found an entity")
|
|
if (entity_getEntityType(e)==ET_ENEMY or entity_getEntityType(e)==ET_AVATAR)
|
|
and not entity_isProperty(e, EP_MOVABLE) and not entity_isDead(e) and entity_getCollideRadius(e) > 0 and not eisv(e, EV_TYPEID, EVT_PET) then
|
|
--debugLog("Found an enemy / the player")
|
|
if entity_x(e) >= v.leftx and entity_x(e) <= v.rightx
|
|
and entity_y(e) >= v.topy and entity_y(e) <= v.btmy then
|
|
if v.orient == ORIENT_VERTICAL then
|
|
if entity_x(e) > entity_x(me) then
|
|
entity_push(e, 1000, entity_vely(e), 0.5, 1000)
|
|
else
|
|
entity_push(e, -1000, entity_vely(e), 0.5, 1000)
|
|
end
|
|
elseif v.orient == ORIENT_HORIZONTAL then
|
|
if entity_y(e) > entity_y(me) then
|
|
entity_push(e, entity_velx(e), 1000, 0.5, 1000)
|
|
else
|
|
entity_push(e, entity_velx(e), -1000, 0.5, 1000)
|
|
end
|
|
end
|
|
spawnParticleEffect("HitEnergyBarrier", entity_x(e), entity_y(e))
|
|
if entity_getEntityType(e) == ET_AVATAR then
|
|
debugLog("hit avatar")
|
|
entity_damage(e, me, 1)
|
|
else
|
|
entity_damage(e, me, 2)
|
|
end
|
|
end
|
|
end
|
|
e = getNextEntity()
|
|
end
|
|
end
|
|
--[[
|
|
if not entity_isState(me, STATE_OPENED) and not entity_isState(me, STATE_OPEN) then
|
|
init_x = entity_x(me)
|
|
init_y = entity_y(me)
|
|
end
|
|
if entity_getState(me)==STATE_OPEN then
|
|
--reconstructGrid()
|
|
if not entity_isInterpolating(me) then
|
|
|
|
|
|
entity_setState(me, STATE_OPENED)
|
|
end
|
|
end
|
|
]]--
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_DISABLED) then
|
|
entity_alpha(me, 0)
|
|
elseif entity_isState(me, STATE_PULSE) then
|
|
entity_alpha(me, 1, 0.1)
|
|
spawnParticleEffect("EnergyBarrierFlicker", entity_x(me), entity_y(me))
|
|
v.pulseTimer = 1
|
|
|
|
elseif entity_isState(me, STATE_OFF) then
|
|
entity_alpha(me, 0, 0.1)
|
|
end
|
|
--[[
|
|
if entity_isState(me, STATE_OPEN) then
|
|
if entity_getRotation(me)==0 then
|
|
entity_interpolateTo(me, init_x, init_y-dist, 2)
|
|
elseif entity_getRotation(me) == 90 then
|
|
entity_interpolateTo(me, init_x+dist, init_y, 2)
|
|
elseif entity_getRotation(me) == 270 then
|
|
entity_interpolateTo(me, init_x-dist, init_y, 2)
|
|
end
|
|
elseif entity_isState(me, STATE_OPENED) then
|
|
if entity_getRotation(me)==0 then
|
|
entity_setPosition(me, init_x, init_y-dist)
|
|
elseif entity_getRotation(me) == 90 then
|
|
entity_setPosition(me, init_x+dist, init_y)
|
|
elseif entity_getRotation(me) == 270 then
|
|
entity_setPosition(me, init_x-dist, init_y)
|
|
end
|
|
reconstructGrid()
|
|
end
|
|
]]--
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|