mirror of
https://github.com/AquariaOSE/Aquaria.git
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108 lines
2.5 KiB
Lua
108 lines
2.5 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.timer = 0
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v.growTime = 0.1
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v.size = 32
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v.life = 10
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v.moveTowards = 400
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_setTexture(me, "ForestGod/Vine-Head")
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entity_setCollideRadius(me, v.size)
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entity_setState(me, STATE_IDLE)
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entity_setCanLeaveWater(me, true)
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entity_alpha(me, 0)
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entity_alpha(me, 1, 0.5)
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entity_setDeathSound(me, "")
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entity_scale(me, 1.2, 1.2)
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entity_setHealth(me, 4)
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entity_setMaxSpeed(me, 500)
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entity_setDamageTarget(me, DT_AVATAR_VINE, false)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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entity_setDamageTarget(me, DT_AVATAR_BITE, false)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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esetv(me, EV_TYPEID, EVT_FORESTGODVINE)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function songNote(me, note)
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end
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function update(me, dt)
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if v.life < 0 then return end
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if v.timer ~= -1 then
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v.timer = v.timer + dt
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if v.timer > v.growTime then
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v.timer = 0
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local e = createEntity("ForestGodVine", "", entity_x(me), entity_y(me))
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entity_rotate(e, entity_getRotation(me))
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end
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end
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v.moveTowards = v.moveTowards + dt*100
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entity_moveTowardsTarget(me, dt, v.moveTowards)
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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entity_rotateToVel(me)
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if entity_getAlpha(me) > 0.6 then
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entity_touchAvatarDamage(me, v.size, 1, 500)
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end
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end
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function hitSurface(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_OFF) then
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v.life = 0
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entity_delete(me, 0.5)
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entity_alpha(me, 0, 0.5)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_setHealth(me, 0)
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end
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return true
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end
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function exitState(me)
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end
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