mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 10:13:49 +00:00
65 lines
1.7 KiB
Lua
65 lines
1.7 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.spawned = false
|
|
v.dad = 0
|
|
v.mom = 0
|
|
v.door = 0
|
|
v.didInit = false
|
|
|
|
function init(me)
|
|
v.door = node_getNearestEntity(me, "EnergyDoor")
|
|
v.dad = getEntity("SunkenDad")
|
|
v.mom = getEntity("SunkenMom")
|
|
if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
|
|
entity_delete(v.dad)
|
|
entity_delete(v.mom)
|
|
return
|
|
end
|
|
end
|
|
|
|
function doInit(me)
|
|
--debugLog("Setting door to opened")
|
|
entity_setState(v.door, STATE_OPENED)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if not v.didInit then
|
|
doInit(me)
|
|
v.didInit = true
|
|
end
|
|
if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
|
|
return
|
|
end
|
|
if entity_isState(v.dad, STATE_DEATHSCENE) then
|
|
setFlag(FLAG_SUNKENCITY_BOSS, 1)
|
|
entity_setState(v.door, STATE_OPEN)
|
|
end
|
|
if not v.spawned then
|
|
if node_isEntityIn(me, getNaija()) then
|
|
entity_setState(v.dad, STATE_START)
|
|
entity_setState(v.mom, STATE_START)
|
|
entity_setState(v.door, STATE_CLOSE)
|
|
v.spawned = true
|
|
end
|
|
end
|
|
end
|