mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 02:03:48 +00:00
111 lines
2.4 KiB
Lua
111 lines
2.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.door = 0
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v.linode = 0
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v.doflip = false
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function init(me)
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v.door = node_getNearestEntity(me, "sunkendoor")
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if hasLi() then
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node_setCursorActivation(me, true)
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end
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loadSound("sunkendoor-unlock")
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loadSound("sunkendoor-open")
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v.linode = getNode("liopendoor")
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end
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function update(me, dt)
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if v.doflip then
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local li = getLi()
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if entity_isfh(li) then entity_fh(li) end
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--bone_setAnimated(entity_getBoneByName(li, "head"), ANIM_ALL)
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end
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end
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function activate(me)
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local li = getLi()
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local n = getNaija()
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v.doflip = true
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local fadet = 0.5
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local wrench = entity_getBoneByName(li, "wrench")
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entity_setState(li, STATE_OPEN)
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if entity_isfh(n) then entity_fh(n) end
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overrideZoom(1.2, 1)
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fade2(1, fadet) watch(fadet)
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entity_setPosition(li, node_x(v.linode), node_y(v.linode))
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cam_toEntity(li)
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entity_setPosition(n, node_x(v.linode)+64, node_y(v.linode)-15)
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bone_setVisible(wrench, 1)
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entity_animate(li, "work", 0, 4)
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if entity_isfh(li) then entity_fh(li) end
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fade2(0, fadet) watch(fadet)
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watch(3)
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--- click
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playSfx("sunkendoor-unlock")
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entity_msg(li, "expression", EXPRESSION_SURPRISE)
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watch(0.8)
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entity_msg(li, "expression", EXPRESSION_HAPPY)
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playSfx("sunkendoor-open")
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entity_setState(v.door, STATE_OPEN)
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overrideZoom(0.7, 4)
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watch(1.8)
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entity_animate(li, "idle", -1)
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bone_scale(wrench, 0, 0, 1)
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voiceOnce("Naija_SunkenCityOpened")
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entity_setState(li, STATE_IDLE)
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cam_toEntity(n)
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node_setCursorActivation(me, false)
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v.doflip = false
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overrideZoom(0)
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end
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