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Aquaria/ExternalLibs/ttvfs
fgenesis 49b9e0f05a Rework & cleanup CMake project files
- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
  - Unfortunately we need to enable exceptions for this :(

- Remove these defines:
  * AQUARIA_BUILD_SCENEEDITOR (now always on)
  * AQUARIA_BUILD_CONSOLE (now always on)
  * BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
  * BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
  * BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
2022-04-07 02:38:39 +02:00
..
CMakeLists.txt
ttvfs.h
VFSArchiveLoader.h
VFSBase.cpp
VFSBase.h
VFSDebug.cpp
VFSDebug.h
VFSDefines.h
VFSDir.cpp
VFSDir.h
VFSDirInternal.cpp
VFSDirInternal.h
VFSDirView.cpp
VFSDirView.h
VFSFile.cpp
VFSFile.h
VFSFileFuncs.cpp
VFSFileFuncs.h
VFSInternal.h
VFSLoader.cpp
VFSLoader.h
VFSRefcounted.h
VFSRoot.cpp
VFSRoot.h
VFSSelfRefCounter.h
VFSSystemPaths.cpp Update ttvfs to new version 2014-04-06 19:19:33 +02:00
VFSSystemPaths.h
VFSTools.cpp
VFSTools.h