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Aquaria/files/scripts/maps/_unused/node_eatompo.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.boss = 0
v.ompo = 0
v.start = 0
v.goto = 0
v.eatPos = 0
function init(me)
v.start = getNode("OMPOSTART")
v.goto = getNode("OMPOGOTO")
v.boss = getEntity("EnergyBoss")
v.eatPos = getNode("EATPOS")
v.n = getNaija()
if isFlag(FLAG_OMPO, 4) then
entity_alpha(v.boss, 0)
end
end
v.c = false
function update(me)
if v.c then return end
if node_isEntityIn(me, v.n) and isFlag(FLAG_OMPO, 4) and isFlag(FLAG_ENERGYBOSSDEAD, 0) then
v.c = true
entity_idle(v.n)
if entity_isfh(v.n) then entity_fh(v.n) end
musicVolume(0.5, 1)
watch(1)
v.ompo = createEntity("Ompo", "", node_x(v.start), node_y(v.start))
entity_alpha(v.ompo, 0)
entity_alpha(v.ompo, 1, 1)
entity_setState(v.ompo, STATE_INTRO)
entity_flipToEntity(v.ompo, v.n)
playSfx("Ompo")
watch(0.5)
--cam_toEntity(v.ompo)
entity_setPosition(v.ompo, node_x(v.goto), node_y(v.goto), 3, 0, 0, 1)
--entity_setEntityLayer(v.ompo, 0)
watch(3)
musicVolume(0, 5)
watch(1)
-- do animation stuff
entity_alpha(v.boss, 1, 0.1)
entity_setPosition(v.boss, node_x(v.eatPos), node_y(v.eatPos))
--
entity_setState(v.boss, STATE_APPEAR)
watch(1.3)
emote(EMOTE_NAIJAUGH)
setGameSpeed(0.5)
watch(0.5)
setGameSpeed(1)
entity_alpha(v.ompo, 0)
entity_setPosition(v.ompo, 0, 0)
-- now, set the bone on
local boneOmpo = entity_getBoneByName(v.boss, "Ompo")
bone_setVisible(boneOmpo, true)
bone_scale(boneOmpo, 0.4, 0.4)
watch(0.1)
playSfx("Bite")
cam_toEntity(v.boss)
--[[
watch(0.5)
local ct = 0
while entity_isAnimating(boss) do
watch(0.2)
--playSfx("Bite")
ct = ct + 1
if ct >= 2 then
break
end
end
watch(2)
playSfx("Gulp")
]]--
while entity_isAnimating(v.boss) do
watch(FRAME_TIME)
end
bone_scale(boneOmpo, 0, 0, 0.5)
--watch(0.5)
cam_toEntity(v.boss)
entity_setState(v.boss, STATE_INTRO)
watch(1.5)
playMusic("BigBoss")
cam_toEntity(v.n)
setFlag(FLAG_OMPO, 5)
v.c = false
end
end