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Aquaria/files/scripts/maps/node_13encounter.lua
fgenesis 8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00

104 lines
2.5 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.mia = 0
v.done = false
function init(me)
v.n = getNaija()
-- get start conditions
v.mia = createEntity("13_Progression", "", node_x(me), node_y(me))
entity_alpha(v.mia)
loadSound("mia-appear")
end
function update(me, dt)
if not v.done then
if node_isEntityIn(me, v.n) then
--debugLog(string.format("mithala flag: %d", getFlag(FLAG_BOSS_MITHALA)))
if isFlag(FLAG_BOSS_MITHALA, 1) then
setFlag(FLAG_BOSS_MITHALA, 2)
elseif isFlag(FLAG_BOSS_FOREST, 1) then
setFlag(FLAG_BOSS_FOREST, 2)
-- no suitable place for this to happen right now
--[[
elseif isFlag(FLAG_BOSS_SUNWORM, 1) then
setFlag(FLAG_BOSS_SUNWORM, 2)
]]--
else
return
end
local offx = 80
local offy = -20
if entity_x(v.n) < node_x(me) then
offx = -offx
end
entity_setPosition(v.n, node_x(me)+offx, node_y(me)+offy, 1, 0, 0, 1)
debugLog("running script")
v.done = true
entity_idle(v.n)
entity_setPosition(v.mia, node_x(me), node_y(me))
entity_flipToEntity(v.mia, v.n)
entity_flipToEntity(v.n, v.mia)
cam_toEntity(v.mia)
playSfx("mia-appear")
spawnParticleEffect("MiaWarp", node_x(me), node_y(me))
fadeOutMusic(2)
setSceneColor(0.5, 0.5, 1, 2)
watch(2)
playMusic("Mystery")
entity_alpha(v.mia, 1, 2)
watch(2)
watch(4)
playSfx("mia-appear")
spawnParticleEffect("MiaWarp", node_x(me), node_y(me))
watch(1)
fadeOutMusic(3)
setSceneColor(1, 1, 1, 3)
entity_alpha(v.mia, 0, 1)
watch(2)
entity_setPosition(v.mia, 0, 0)
cam_toEntity(v.n)
updateMusic()
end
end
end