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Aquaria/BBGE
fgenesis 0a3f57486b Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code.
It also appears that a RenderObject is always on a layer when rendered.
Assert this in the code. This saves some extra branches.
2023-03-05 21:25:59 +01:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp
AfterEffect.h
Base.cpp MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt
Cocoa.mm
Core.cpp
Core.h Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp
DataStructures.h
DebugFont.cpp
DebugFont.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
Quad.h eliminate one gigantic global float->uint->float roundtrip cast 2022-09-25 06:02:22 +02:00
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderObject.cpp Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderObject.h Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderObject_inline.h Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderObjectLayer.cpp Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderRect.cpp
RenderState.cpp make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RenderState.h make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
SkeletalSprite.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
SplineGrid.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
Texture.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h make RenderObject::position not modified during rendering; small cleanup 2023-03-02 02:12:32 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp