mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
232 lines
5.2 KiB
C++
232 lines
5.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "ActionInput.h"
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#include "ActionMapper.h"
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#include "Core.h"
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#include "SDL.h"
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#include "GameKeyNames.h"
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static std::string inputcode2string(int k)
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{
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if(k <= 0)
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return std::string();
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if(k < KEY_MAXARRAY)
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{
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// Returns KEY_* or NULL
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const std::string& str = getKeyNameFromInputCode(k);
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if(str.length())
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return str;
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// fallback
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std::ostringstream os;
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os << "K:" << k;
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return os.str();
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}
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if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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{
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std::ostringstream os;
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os << "JB:" << (k - JOY_BUTTON_0);
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return os.str();
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}
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if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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std::ostringstream os;
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os << "AX:+" << (k - JOY_AXIS_0_POS);
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return os.str();
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}
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if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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std::ostringstream os;
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os << "AX:-" << (k - JOY_AXIS_0_NEG);
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return os.str();
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}
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switch(k)
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{
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case MOUSE_BUTTON_LEFT:
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return "LMB";
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case MOUSE_BUTTON_RIGHT:
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return "RMB";
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case MOUSE_BUTTON_MIDDLE:
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return "MMB";
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default:
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if(k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons)
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{
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std::ostringstream os;
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os << "MB:" << (k - MOUSE_BUTTON_LEFT);
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return os.str();
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}
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}
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return std::string();
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}
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static const char *jaxisname(int joystickID, int axis)
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{
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Joystick *j = core->getJoystick(joystickID);
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return j ? j->getAxisName(axis) : NULL;
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}
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static const char *jbtnname(int joystickID, int btn)
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{
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Joystick *j = core->getJoystick(joystickID);
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return j ? j->getButtonName(btn) : NULL;
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}
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std::string getInputCodeToString(int k)
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{
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std::string s = inputcode2string(k);
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return s.empty() ? "0" : s;
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}
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std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
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{
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const char *pretty = NULL, *tail = NULL;
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// Special case keyboard input:
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// Return key name for current keyboard layout!
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// It's just confusing to see Y instead of Z with a german keyboard layout...
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if(k && k < KEY_MAXARRAY)
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{
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#ifdef BBGE_BUILD_SDL2
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pretty = SDL_GetScancodeName((SDL_Scancode)k);
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const SDL_Keycode kcode = SDL_GetKeyFromScancode((SDL_Scancode)k);
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if(kcode != SDLK_UNKNOWN)
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pretty = SDL_GetKeyName(kcode);
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#else
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pretty = SDL_GetKeyName((SDLKey)k);
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#endif
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}
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if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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pretty = jaxisname(joystickID, k - JOY_AXIS_0_POS);
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tail = "(+)";
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}
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else if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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pretty = jaxisname(joystickID, k - JOY_AXIS_0_NEG);
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tail = "(-)";
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}
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else if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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pretty = jbtnname(joystickID, k - JOY_BUTTON_0);
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if(pretty && *pretty)
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{
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std::string s = pretty;
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if(tail)
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s += tail;
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return s;
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}
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std::string s = inputcode2string(k);
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return s.empty() ? "<EFBFBD>" : s; // <20> <20>
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// Actually, <20> looks interesting.
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// It shows up as a box, presumably because the font doesn't have that character.
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// I'll leave this as it is, because those boxes are kinda cool. -- fg
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}
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int getStringToInputCode(const std::string& s)
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{
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if(s == "LMB")
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return MOUSE_BUTTON_LEFT;
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if(s == "RMB")
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return MOUSE_BUTTON_RIGHT;
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if(s == "MMB")
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return MOUSE_BUTTON_MIDDLE;
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if(!strncmp(s.c_str(), "K:", 2))
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return atoi(s.c_str() + 2);
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if(!strncmp(s.c_str(), "JB:", 3))
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return JOY_BUTTON_0 + atoi(s.c_str() + 3);
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if(!strncmp(s.c_str(), "MB:", 3))
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return MOUSE_BUTTON_LEFT + atoi(s.c_str() + 3);
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if(s.length() > 4 && !strncmp(s.c_str(), "AX:", 3))
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{
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int n = atoi(s.c_str() + 4);
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switch(s[3])
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{
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case '+': return JOY_AXIS_0_POS + n;
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case '-': return JOY_AXIS_0_NEG + n;
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default: return 0;
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}
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}
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// Maybe we're upgrading from an old config?
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// This handles KEY_* and some old mouse/joystick names.
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if(int k = getInputCodeFromKeyName(s.c_str()))
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return k;
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return 0;
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}
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ActionInput::ActionInput()
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{
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for (int i = 0; i < INP_COMBINED_SIZE; i++)
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data.all[i] = 0;
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}
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std::string ActionInput::toString() const
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{
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std::ostringstream os;
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for (int i = 0; i < INP_MSESIZE; i++)
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{
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os << getInputCodeToString(data.single.mse[i]) << " ";
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}
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for (int i = 0; i < INP_KEYSIZE; i++)
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{
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os << getInputCodeToString(data.single.key[i]) << " ";
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}
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for (int i = 0; i < INP_JOYSIZE; i++)
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{
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os << getInputCodeToString(data.single.joy[i]) << " ";
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}
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return os.str();
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}
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void ActionInput::fromString(const std::string &read)
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{
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std::istringstream is(read);
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std::string str;
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for (int i = 0; i < INP_MSESIZE; i++)
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{
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is >> str;
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data.single.mse[i] = getStringToInputCode(str);
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}
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for (int i = 0; i < INP_KEYSIZE; i++)
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{
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is >> str;
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data.single.key[i] = getStringToInputCode(str);
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}
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for (int i = 0; i < INP_JOYSIZE; i++)
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{
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is >> str;
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data.single.joy[i] = getStringToInputCode(str);
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}
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}
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