mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 22:35:45 +00:00
586 lines
16 KiB
Lua
586 lines
16 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- Energy Boss
|
|
-- ================================================================================================
|
|
|
|
local STATE_MOVING = 1001
|
|
local STATE_MOVEBACK = 1002
|
|
local STATE_SHOCKED = 1003
|
|
local STATE_FIRE = 1004
|
|
local STATE_HITBARRIER = 1005
|
|
local STATE_MOVEBACKFROMBARRIER = 1006
|
|
local STATE_COLLAPSE = 1007
|
|
local STATE_COLLAPSED = 1100
|
|
|
|
local ATTACK_UP = 1
|
|
local ATTACK_DOWN = 2
|
|
local ATTACK_BITE = 3
|
|
|
|
v.attacks = 0
|
|
|
|
v.attack = 0
|
|
v.awoken = false
|
|
v.attackDelay = 0
|
|
v.naija = 0
|
|
|
|
v.maxMove = 0
|
|
v.maxMove2 = 0
|
|
v.minMove = 0
|
|
v.pushBackHits = 0
|
|
v.maxPushBackHits = 6
|
|
v.moveDelay = 0
|
|
v.fireDelay = 0
|
|
v.fireBit = 0
|
|
v.shotsFired = 0
|
|
v.barrier = 0
|
|
v.maxHits = 3
|
|
v.hits = v.maxHits
|
|
v.endTextDelay = 0
|
|
v.playedMusic = false
|
|
v.dead = false
|
|
|
|
v.orb = 0
|
|
|
|
v.bone_jaw = 0
|
|
v.bone_claw = 0
|
|
v.bone_head = 0
|
|
v.bone_body = 0
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
bone_damageFlash(bone, 1)
|
|
if entity_x(me) > node_x(v.minMove)+50 and not entity_isState(me, STATE_MOVEBACK) and not entity_isState(me, STATE_HITBARRIER) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) and not entity_isState(me, STATE_COLLAPSE) then
|
|
v.pushBackHits = v.pushBackHits + dmg
|
|
if v.pushBackHits >= v.maxPushBackHits then
|
|
v.pushBackHits = 0
|
|
entity_setState(me, STATE_MOVEBACK)
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
30, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
0, -- collideRadius (only used if hit entities is on)
|
|
STATE_IDLE, -- initState
|
|
90, -- sprite width
|
|
90, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
6000, -- updateCull -1: disabled, default: 4000
|
|
0
|
|
)
|
|
entity_initSkeletal(me, "EnergyBoss")
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_setCull(me, false)
|
|
|
|
entity_setName(me, "EnergyBoss")
|
|
|
|
--entity_flipHorizontal(me)
|
|
|
|
entity_scale(me, 1.5, 1.5)
|
|
|
|
entity_setWeight(me, 800)
|
|
|
|
entity_setMaxSpeed(me, 2000)
|
|
|
|
entity_generateCollisionMask(me)
|
|
|
|
v.bone_jaw = entity_getBoneByName(me, "Jaw")
|
|
v.bone_claw = entity_getBoneByName(me, "Claw")
|
|
v.bone_head = entity_getBoneByName(me, "Head")
|
|
v.bone_body = entity_getBoneByName(me, "Body")
|
|
|
|
v.maxMove = getNode("ENERGYBOSSMAXMOVE")
|
|
v.maxMove2 = getNode("ENERGYBOSSMAXMOVE2")
|
|
v.minMove = getNode("ENERGYBOSSMINMOVE")
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
|
|
|
|
v.naija = getNaija()
|
|
|
|
loadSound("EnergyBoss-Attack")
|
|
loadSound("EnergyBoss-Die")
|
|
loadSound("EnergyBoss-Hurt")
|
|
loadSound("BossDieSmall")
|
|
end
|
|
|
|
function postInit(me)
|
|
if not entity_isState(me, STATE_COLLAPSE) then
|
|
if getFlag(FLAG_ENERGYBOSSDEAD)>0 and not entity_isState(me, STATE_COLLAPSED) then
|
|
entity_setPosition(me, node_x(v.maxMove2), entity_y(me))
|
|
entity_setState(me, STATE_COLLAPSED)
|
|
v.dead = true
|
|
return
|
|
end
|
|
end
|
|
|
|
|
|
v.orb = getEntityByID(4)
|
|
v.holder = getEntityByID(3)
|
|
v.barrier = getEntityByID(5)
|
|
end
|
|
|
|
function update(me, dt)
|
|
--[[
|
|
if entity_isState(me, STATE_COLLAPSED) then
|
|
if getFlag(FLAG_ENERGYBOSSDEAD)>0 then
|
|
fadeOutMusic(0.5)
|
|
end
|
|
end
|
|
]]--
|
|
if entity_isState(me, STATE_COLLAPSE) then
|
|
if v.endTextDelay > 0 then
|
|
v.endTextDelay = v.endTextDelay - dt
|
|
if v.endTextDelay < 0 then
|
|
v.endTextDelay = 0
|
|
|
|
cam_toEntity(v.naija)
|
|
changeForm(FORM_NORMAL)
|
|
|
|
setInvincible(true)
|
|
|
|
entity_idle(v.naija)
|
|
entity_animate(v.naija, "agony", -1)
|
|
entity_flipToEntity(v.naija, me)
|
|
--voiceOnce("Naija_EnergyBossOver")
|
|
voice("Naija_Vision_EnergyBoss1")
|
|
--entity_idle(v.naija)
|
|
entity_idle(v.naija)
|
|
entity_animate(v.naija, "agony", -1)
|
|
fade2(0.5, 8, 1, 1, 1)
|
|
watchForVoice()
|
|
fade2(1, 1, 1, 1, 1)
|
|
watch(1)
|
|
|
|
local collectibleNode = getNode("COLLECTIBLE")
|
|
local ent = createEntity("CollectibleEnergyBoss", "", node_x(collectibleNode), node_y(collectibleNode))
|
|
entity_alpha(ent, 0)
|
|
entity_alpha(ent, 1, 2)
|
|
watch(0.5)
|
|
|
|
setInvincible(false)
|
|
|
|
if entity_getHealth(v.naija) < 1 then
|
|
entity_heal(v.naija, 1)
|
|
end
|
|
|
|
loadMap("EnergyTempleVision")
|
|
|
|
--entity_idle(v.naija)
|
|
--watch(6.5)
|
|
--[[
|
|
showImage("Visions/EnergyBoss/00")
|
|
voice("Naija_Vision_EnergyBoss2")
|
|
watchForVoice()
|
|
entity_idle(v.naija)
|
|
hideImage()
|
|
watch(1)
|
|
voice("Naija_Vision_EnergyBoss3")
|
|
]]--
|
|
|
|
end
|
|
end
|
|
return
|
|
end
|
|
if entity_isState(me, STATE_COLLAPSED) then
|
|
return
|
|
end
|
|
if not v.awoken and not v.playedMusic and getFlag(FLAG_ENERGYBOSSDEAD)==0 then
|
|
if not isFlag(FLAG_OMPO, 4) then
|
|
if entity_isEntityInRange(me, v.naija, 1220) then
|
|
emote(EMOTE_NAIJAUGH)
|
|
v.playedMusic = true
|
|
playMusic("BigBoss")
|
|
--setNaijaHeadTexture("shock", 4)
|
|
entity_setState(me, STATE_INTRO)
|
|
end
|
|
end
|
|
end
|
|
|
|
if not v.awoken then return end
|
|
|
|
|
|
if entity_isState(me, STATE_COLLAPSED) then
|
|
return
|
|
end
|
|
|
|
|
|
--[[
|
|
if v.barrier == 0 then
|
|
v.barrier = getEntityByID(5)
|
|
end
|
|
]]--
|
|
|
|
local bone = entity_collideSkeletalVsCircle(me, getNaija())
|
|
if bone ~= 0 or entity_x(v.naija) < entity_x(me) then
|
|
entity_damage(getNaija(), me, 1)
|
|
if entity_y(v.naija) > entity_y(me)+50 then
|
|
entity_push(getNaija(), 1200, -600, 0.5)
|
|
elseif entity_y(v.naija) < entity_y(me) then
|
|
entity_push(getNaija(), 1200, 600, 0.5)
|
|
else
|
|
entity_push(getNaija(), 1200, 0, 0.5)
|
|
end
|
|
end
|
|
|
|
if entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_INTRO) then
|
|
if not entity_isAnimating(me) then
|
|
if entity_isState(me, STATE_ATTACK) then
|
|
v.attacks = v.attacks + 1
|
|
if v.attacks >= 1 then
|
|
v.attacks = 0
|
|
entity_setState(me, STATE_MOVING)
|
|
else
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
else
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[
|
|
if entity_isState(me, STATE_HITBARRIER) and not entity_isAnimating(me) then
|
|
entity_setState(me, STATE_MOVEBACKFROMBARRIER)
|
|
end
|
|
]]--
|
|
|
|
|
|
|
|
if not entity_isState(me, STATE_MOVEBACK) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) then
|
|
if entity_x(v.orb) < entity_x(v.barrier) then
|
|
if v.moveDelay > 0 then
|
|
v.moveDelay = v.moveDelay - dt
|
|
if v.moveDelay < 0 then
|
|
v.moveDelay = 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if v.barrier ~= 0 then
|
|
--debugLog("ENERGYBOSS: has Barrier")
|
|
if entity_isState(v.barrier, STATE_PULSE) then
|
|
--debugLog("ENERGYBOSS: barrier pulse")
|
|
if not entity_isState(me, STATE_HITBARRIER) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) then
|
|
local lineBone = entity_collideSkeletalVsLine(me, entity_x(v.barrier), entity_y(v.barrier)+500, entity_x(v.barrier), entity_y(v.barrier)-500, 8)
|
|
if lineBone ~= 0 then
|
|
--debugLog("ENERGYBOSS: hit barrier!")
|
|
local bx,by = bone_getPosition(lineBone)
|
|
spawnParticleEffect("HitEnergyBarrierBig", entity_x(v.barrier), by)
|
|
bone_damageFlash(v.bone_head)
|
|
bone_damageFlash(v.bone_body)
|
|
v.hits = v.hits - 1
|
|
if v.hits <= 0 then
|
|
entity_setState(me, STATE_COLLAPSE)
|
|
else
|
|
entity_setState(me, STATE_HITBARRIER, 1)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
--debugLog("ENERGYBOSS: barrier off")
|
|
end
|
|
else
|
|
--debugLog("ENERGYBOSS: Did not find barrier")
|
|
end
|
|
|
|
if entity_isState(me, STATE_FIRE) then
|
|
v.fireBit = v.fireBit - dt
|
|
if v.fireBit < 0 then
|
|
entity_setTarget(me, v.naija)
|
|
local offx, offy = 0
|
|
while v.shotsFired < 3 do
|
|
local velx, vely = 0, 0
|
|
if v.shotsFired == 3 then
|
|
velx = 100
|
|
vely = 50
|
|
elseif v.shotsFired == 0 then
|
|
velx = 100
|
|
vely = 25
|
|
elseif v.shotsFired == 1 then
|
|
velx = 100
|
|
vely = 0
|
|
elseif v.shotsFired == 2 then
|
|
velx = 100
|
|
vely = -25
|
|
end
|
|
--entity_fireAtTarget(me, "Purple", 1, 500, 100, 0, 0, offx, offy, velx, vely)
|
|
local s = createShot("EnergyBoss", me, entity_getTarget(me), entity_getPosition(me))
|
|
shot_setAimVector(s, velx, vely)
|
|
|
|
v.shotsFired = v.shotsFired + 1
|
|
end
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
if v.moveDelay <= 0 and entity_x(me) < node_x(v.maxMove)
|
|
and entity_x(v.naija) < entity_x(me)+1200 then
|
|
entity_setState(me, STATE_MOVING)
|
|
else
|
|
if v.awoken then
|
|
v.fireDelay = v.fireDelay - dt
|
|
if v.fireDelay <= 0 then
|
|
v.fireDelay = 0
|
|
entity_setState(me, STATE_FIRE)
|
|
end
|
|
end
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.attackDelay = v.attackDelay - dt
|
|
if v.attackDelay <= 0 and entity_x(v.naija) < entity_x(me)+800 then
|
|
v.attackDelay = 1
|
|
entity_setState(me, STATE_ATTACK)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if entity_isState(me, STATE_MOVING) and entity_x(me) >= node_x(v.maxMove) then
|
|
if entity_isInterpolating(me) then
|
|
entity_animate(me, "idle")
|
|
end
|
|
entity_stopInterpolating(me)
|
|
entity_setPosition(me, node_x(v.maxMove), entity_y(me))
|
|
end
|
|
if (entity_isState(me, STATE_MOVEBACK) or entity_isState(me, STATE_MOVEBACKFROMBARRIER)) and entity_x(me) <= node_x(v.minMove) then
|
|
entity_stopInterpolating(me)
|
|
entity_setPosition(me, node_x(v.minMove), entity_y(me))
|
|
end
|
|
if entity_isState(me, STATE_MOVING) or entity_isState(me, STATE_MOVEBACK) or entity_isState(me, STATE_MOVEBACKFROMBARRIER) then
|
|
if not entity_isInterpolating(me) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
entity_handleShotCollisionsSkeletal(me)
|
|
entity_clearTargetPoints(me)
|
|
entity_addTargetPoint(me, bone_getWorldPosition(v.bone_head))
|
|
if entity_isState(me, STATE_ATTACK) then
|
|
entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_claw))
|
|
entity_setNaijaReaction(me, "shock")
|
|
else
|
|
entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_jaw))
|
|
entity_setNaijaReaction(me, "")
|
|
end
|
|
--entity_setEnergyShotTargetPosition(me, bone_getWorldPosition(v.bone_head))
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_stopInterpolating(me)
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
elseif entity_isState(me, STATE_ATTACK) then
|
|
playSfx("EnergyBoss-Attack", (900+math.random(200)) / 1000)
|
|
local x, y = bone_getPosition(v.bone_jaw)
|
|
if entity_isPositionInRange(v.naija, x, y, 600)
|
|
and entity_y(v.naija) < y+64
|
|
and entity_y(v.naija) > y-64
|
|
then
|
|
entity_animate(me, "bite")
|
|
v.attack = ATTACK_BITE
|
|
else
|
|
if entity_y(v.naija) < entity_y(me)-200 then
|
|
entity_animate(me, "attackUp")
|
|
v.attack = ATTACK_UP
|
|
else
|
|
entity_animate(me, "lungeBite")
|
|
v.attack = ATTACK_DOWN
|
|
end
|
|
end
|
|
elseif entity_isState(me, STATE_FIRE) then
|
|
v.shotsFired = 0
|
|
entity_animate(me, "firing")
|
|
v.fireDelay = 4
|
|
elseif entity_isState(me, STATE_MOVING) then
|
|
if v.hits <= 1 then
|
|
v.maxMove = v.maxMove2
|
|
end
|
|
entity_animate(me, "moveForward", LOOP_INF)
|
|
if entity_x(v.orb) > entity_x(v.barrier) then
|
|
entity_setPosition(me, entity_x(me)+(800/2), entity_y(me), 3.5/2)
|
|
else
|
|
entity_setPosition(me, entity_x(me)+800, entity_y(me), 3.5)
|
|
end
|
|
elseif entity_isState(me, STATE_MOVEBACK) then
|
|
entity_animate(me, "moveBackward", LOOP_INF)
|
|
|
|
if entity_x(v.orb) > entity_x(v.barrier) then
|
|
v.moveDelay = 999
|
|
else
|
|
v.moveDelay = v.moveDelay + 10
|
|
end
|
|
v.attackDelay = 0
|
|
v.fireDelay = 0
|
|
playSfx("EnergyBoss-Hurt", (900+math.random(200)) / 1000)
|
|
entity_animate(me, "hurt")
|
|
entity_setPosition(me, entity_x(me)-500, entity_y(me), 1.6)
|
|
elseif entity_isState(me, STATE_HITBARRIER) then
|
|
entity_stopInterpolating(me)
|
|
playSfx("EnergyBoss-Die", (1100+math.random(200)) / 1000)
|
|
entity_animate(me, "hitBarrier")
|
|
|
|
entity_spawnParticlesFromCollisionMask(me, "energyboss-hit", 4)
|
|
elseif entity_isState(me, STATE_MOVEBACKFROMBARRIER) then
|
|
--entity_animate(me, "idle", LOOP_INF)
|
|
--entity_setPosition(me, entity_x(me)-(1500*0.80), entity_y(me), 2)
|
|
local nodeName = string.format("bossbackloc%d", v.hits)
|
|
debugLog(string.format("nodeName: %s", nodeName))
|
|
local backNode = getNode(nodeName)
|
|
entity_setPosition(me, node_x(backNode), entity_y(me), -800)
|
|
elseif entity_isState(me, STATE_COLLAPSE) then
|
|
clearShots()
|
|
playSfx("EnergyBoss-Die")
|
|
setFlag(FLAG_ENERGYBOSSDEAD, 1)
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
|
v.endTextDelay = 6.5
|
|
|
|
entity_spawnParticlesFromCollisionMask(me, "energyboss-hit", 4)
|
|
|
|
|
|
fadeOutMusic(2)
|
|
|
|
entity_animate(me, "die")
|
|
cam_toEntity(me)
|
|
disableInput()
|
|
--[[
|
|
cam_toEntity(me)
|
|
watch(4)
|
|
voiceOnce("Naija_EnergyBossOver")
|
|
cam_toEntity(getNaija())
|
|
]]--
|
|
elseif entity_isState(me, STATE_COLLAPSED) then
|
|
v.orb = getEntityByID(4)
|
|
v.holder = getEntityByID(3)
|
|
if v.orb and v.holder then
|
|
entity_setPosition(v.orb, entity_x(v.holder), entity_y(v.holder))
|
|
end
|
|
local collectibleNode = getNode("COLLECTIBLE")
|
|
createEntity("CollectibleEnergyBoss", "", node_x(collectibleNode), node_y(collectibleNode))
|
|
--debugLog("animating dead")
|
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
|
entity_animate(me, "dead")
|
|
|
|
--if entity_isFlag(me, 0) then
|
|
|
|
-- you can't beat the game without dual form
|
|
-- and we don't want to stop the music when we're panning near the boss at the end of the game
|
|
-- therefore: DO THIS:
|
|
if not hasSong(SONG_DUALFORM) then
|
|
fadeOutMusic(0.1)
|
|
end
|
|
--entity_setFlag(me, 1)
|
|
--end
|
|
elseif entity_isState(me, STATE_INTRO) then
|
|
v.awoken = true
|
|
playSfx("EnergyBoss-Die", 0.8)
|
|
shakeCamera(10, 3)
|
|
entity_stopInterpolating(me)
|
|
entity_animate(me, "roar")
|
|
overrideZoom(0.5, 1)
|
|
|
|
elseif entity_isState(me, STATE_APPEAR) then
|
|
entity_animate(me, "eatOmpo")
|
|
end
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
if entity_isState(me, STATE_APPEAR) then
|
|
if key == 5 then
|
|
local x, y = bone_getWorldPosition(v.bone_claw)
|
|
spawnParticleEffect("Dirt", x,y)
|
|
playSfx("RockHit-Big")
|
|
elseif key == 7 then
|
|
playSfx("Bite")
|
|
elseif key == 9 then
|
|
playSfx("Bite")
|
|
elseif key == 15 then
|
|
local x, y = bone_getWorldPosition(v.bone_claw)
|
|
spawnParticleEffect("Dirt", x,y)
|
|
--playSfx("RockHit-Big")
|
|
elseif key == 16 then
|
|
playSfx("Gulp")
|
|
elseif key == 17 then
|
|
local x, y = bone_getWorldPosition(v.bone_claw)
|
|
spawnParticleEffect("Dirt", x,y)
|
|
playSfx("RockHit-Big")
|
|
end
|
|
|
|
return
|
|
end
|
|
if entity_isState(me, STATE_COLLAPSE) then
|
|
if key == 9 then
|
|
playSfx("BossDieSmall")
|
|
fade2(0.5, 0, 1, 1, 1)
|
|
fade2(0, 1, 1, 1, 1)
|
|
end
|
|
if key == 11 then
|
|
playSfx("BossDieSmall")
|
|
fade2(0.2, 0, 1, 1, 1)
|
|
fade2(0, 1, 1, 1, 1)
|
|
entity_spawnParticlesFromCollisionMask(me, "energyboss-hit", 4)
|
|
end
|
|
else
|
|
if v.attack == ATTACK_DOWN then
|
|
if entity_isState(me, STATE_ATTACK) and key == 4 then
|
|
local x, y = bone_getWorldPosition(v.bone_claw)
|
|
spawnParticleEffect("Dirt", x,y)
|
|
playSfx("RockHit-Big")
|
|
shakeCamera(15, 0.5)
|
|
end
|
|
elseif v.attack == ATTACK_UP then
|
|
if entity_isState(me, STATE_ATTACK) and key == 4 then
|
|
local x, y = bone_getWorldPosition(v.bone_claw)
|
|
spawnParticleEffect("Dirt", x,y)
|
|
playSfx("RockHit-Big")
|
|
shakeCamera(15, 0.5)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_HITBARRIER) then
|
|
entity_setState(me, STATE_MOVEBACKFROMBARRIER)
|
|
elseif entity_isState(me, STATE_MOVING) then
|
|
v.moveDelay = 4
|
|
end
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|