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Aquaria/files/scripts/entities/froog.lua

220 lines
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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- FROOG
-- ================================================================================================
-- specific
local STATE_JUMP = 1000
local STATE_TRANSITION = 1001
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.jumpDelay = 0
v.moveTimer = 0
v.rotateOffset = 0
v.flyTimer = 0
v.moveTowardsTimer = 0
v.y_range = 200
v.fudge = 40
v.soundDelay = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"", -- texture
3, -- health
2, -- manaballamount
2, -- exp
10, -- money
40, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_initSkeletal(me, "Froog")
entity_setDeathParticleEffect(me, "TinyGreenExplode")
entity_scale(me, 0.5, 0.5)
entity_clampToSurface(me)
entity_setState(me, STATE_IDLE)
entity_setDropChance(me, 25)
--entity_setBounce(0)
esetv(me, EV_WALLOUT, 24)
loadSound("FroogFlap")
end
local function isInLine(me)
if (entity_getRotation(me) >= -45 and entity_getRotation(me) <= 45) or
(entity_getRotation(me) >= 135 and entity_getRotation(me) <= 225) then
if entity_x(entity_getTarget(me)) > entity_x(me)-v.y_range/2 and entity_x(entity_getTarget(me)) < entity_x(me)+v.y_range/2 then
return true
end
else
if entity_y(entity_getTarget(me)) > entity_y(me)-v.y_range/2 and entity_y(entity_getTarget(me)) < entity_y(me)+v.y_range/2 then
return true
end
end
return false
end
function update(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, 32, 1, 1000)
--[[
if entity_hasTarget(me) then
if entity_isTargetInRange(me, 64) then
entity_hurtTarget(me, 1)
entity_pushTarget(me, 500)
end
end
]]--
if v.jumpDelay > 0 then
v.jumpDelay = v.jumpDelay - dt
if v.jumpDelay < 0 then
v.jumpDelay = 0
end
end
if entity_getState(me)==STATE_IDLE then
entity_rotateToSurfaceNormal(me, 0.1)
entity_moveAlongSurface(me, dt, 0, 6, 24)
--[[
entity_moveAlongSurface(me, dt, 100, 6, 24)
entity_rotateToSurfaceNormal(me, 0.1)
v.moveTimer = v.moveTimer + dt
if v.moveTimer > 30 then
entity_switchSurfaceDirection(me)
v.moveTimer = 0
end
]]--
if not(entity_hasTarget(me)) then
entity_findTarget(me, 2000)
else
if entity_isTargetInRange(me, 900) and isInLine(me) then
--[[and entity_y(entity_getTarget(me)) > entity_y(me)-v.y_range/2
and entity_y(entity_getTarget(me)) < entity_y(me)+v.y_range/2 then]]--
--if trace(entity_x(me), entity_y(me), 5) then
if v.jumpDelay == 0 then
v.jumpDelay = 1.5
entity_setState(me, STATE_JUMP)
end
--end
--end
end
end
elseif entity_getState(me)==STATE_JUMP then
v.soundDelay = v.soundDelay + dt
if v.soundDelay >= 0.5 then
entity_playSfx(me, "FroogFlap")
v.soundDelay = 0
end
if v.flyTimer > 0 then
v.flyTimer = v.flyTimer - dt
if v.flyTimer < 0 then
v.flyTimer = 0
end
end
v.rotateOffset = v.rotateOffset + dt * 400
if v.rotateOffset > 180 then
v.rotateOffset = 180
end
--[[
if entity_hasTarget(me) then
if v.moveTowardsTimer > 0 then
v.moveTowardsTimer = v.moveTowardsTimer - dt
if v.moveTowardsTimer < 0 then
v.moveTowardsTimer = 0
end
entity_moveTowardsTarget(me, dt, 20000)
end
end
]]--
entity_rotateToVel(me, 0.1)
--entity_rotateToVel(me, 0.1, v.rotateOffset)
entity_updateMovement(me, dt)
-- entity_applySurfaceNormalForce(1000)
elseif not(entity_getState(me)==STATE_TRANSITION) then
entity_updateMovement(me, dt)
end
end
function hitSurface(me)
if entity_isState(me, STATE_JUMP) then
--and v.flyTimer==0
--msg1("hitsurface!")
--entity_adjustPositionBySurfaceNormal(me, v.fudge)
entity_clampToSurface(me, 0.1) -- (0.1)
--entity_setState(STATE_IDLE)
entity_setState(me, STATE_TRANSITION, 0.1)
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_setMaxSpeed(me, 900)
entity_animate(me, "idle", LOOP_INF)
elseif entity_isState(me, STATE_JUMP) then
v.soundDelay = 999
local t = entity_getTarget(me)
if t ~= 0 then
entity_moveTowardsTarget(me, 1, 2000)
local amp = 1.5
entity_addVel(me, entity_velx(entity_getTarget(me))*amp, entity_vely(entity_getTarget(me))*amp)
end
v.moveTowardsTimer = 0
v.rotateOffset = 0
v.flyTimer = 6
entity_applySurfaceNormalForce(me, 800)
--entity_adjustPositionBySurfaceNormal(me, 64)
entity_adjustPositionBySurfaceNormal(me, v.fudge)
entity_animate(me, "swim", LOOP_INF)
end
end
function damage(me, attacker, bone, damageType, dmg)
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_JUMP)
end
return true
end
function exitState(me)
if entity_isState(me, STATE_TRANSITION) then
entity_setState(me, STATE_IDLE)
end
end