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Aquaria/Aquaria/StarRenderer.cpp

70 lines
1.7 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "States.h"
StarRenderer::StarRenderer(int num, int range) : RenderObject()
{
stars.resize(num);
int rh = range/2;
for (int i = 0; i < stars.size(); i++)
{
stars[i] = Vector((rand()%range)-rh, (rand()%range)-rh, (rand()%range)-rh);
}
//rotation.interpolateTo(Vector(0,360,0), 30, -1);
//position.interpolateTo(Vector(0,0,-100), 10, -1);
}
void StarRenderer::render()
{
#ifdef BBGE_BUILD_OPENGL
core->enable3D();
glLoadIdentity();
glTranslatef(position.x, position.y, position.z);
glRotatef(rotation.x, 1, 0, 0);
glRotatef(rotation.y, 0, 1, 0);
glRotatef(rotation.z, 0, 0, 1);
glPointSize(1);
glBindTexture(GL_TEXTURE_2D, 0);
glBegin(GL_POINTS);
for (int i = 0; i < stars.size(); i++)
{
float c = 1.0f-fabsf(stars[i].z)/50.0f;
glColor3f(c,c,c);
glVertex3f(stars[i].x, stars[i].y, stars[i].z);
}
glEnd();
core->enable2D(core->getVirtualWidth());
/*
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
*/
#endif
}
void StarRenderer::onRender()
{
}