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https://github.com/AquariaOSE/Aquaria.git
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dd7ab0448f
many many more to do but it's a little step closer to get rid of warnings
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef ACTIONSET_H
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#define ACTIONSET_H
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#include <string>
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#include <vector>
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#include <sstream>
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#include "ActionInput.h"
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typedef std::vector<ActionInput> ActionInputSet;
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class ActionMapper;
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class Event;
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const int ACTIONSET_REASSIGN_JOYSTICK = -2;
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struct JoystickConfig
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{
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JoystickConfig();
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unsigned int s1ax, s1ay, s2ax, s2ay;
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float s1dead, s2dead;
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};
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class ActionSet
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{
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public:
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ActionSet();
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// import this ActionSet into ActionMapper
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void importAction(ActionMapper *mapper, const std::string &name, Event *event, int state) const;
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void importAction(ActionMapper *mapper, const std::string &name, int actionID, int sourceID) const;
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void clearActions();
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int assignJoystickByName(bool force); // -1 if no such joystick found
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void assignJoystickIdx(int idx, bool updateValues);
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// note: this only ENABLES joysticks if they are needed, but never disables any
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void updateJoystick();
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ActionInput *addActionInput(const std::string &name);
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ActionInput *getActionInputByName(const std::string &name);
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InputDevice inputMode;
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int joystickID; // >= 0: use that, -1 = no joystick, or ACTIONSET_REASSIGN_JOYSTICK
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// --- Saved in config ---
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ActionInputSet inputSet;
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JoystickConfig joycfg;
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std::string joystickName;
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std::string joystickGUID;
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std::string name;
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bool enabled;
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// -----------------------
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//std::string insertInputIntoString(const std::string &string);
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private:
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int _whichJoystickForName(); // -1 if no such joystick found
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};
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#endif
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