mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 22:59:19 +00:00
79 lines
2 KiB
C++
79 lines
2 KiB
C++
/*
|
|
Copyright (C) 2007, 2010 - Bit-Blot
|
|
|
|
This file is part of Aquaria.
|
|
|
|
Aquaria is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "AnimatedSprite.h"
|
|
|
|
AnimData::AnimData()
|
|
{
|
|
frameStart = frameEnd = 0;
|
|
time = 0;
|
|
loop = 0;
|
|
pingPong = false;
|
|
datafile = 0;
|
|
}
|
|
|
|
AnimatedSprite::AnimatedSprite() : Quad()
|
|
{
|
|
//debugLog("AnimatedSprite::AnimatedSprite()");
|
|
frame = 0;
|
|
animator.setUpdatee(&frame);
|
|
animationTime.setUpdatee (&animator.timePeriod);
|
|
//debugLog("End AnimatedSprite::AnimatedSprite()");
|
|
}
|
|
|
|
void AnimatedSprite::animate (AnimData &animData)
|
|
{
|
|
onAnimData(animData);
|
|
animate (animData.name, animData.frameStart, animData.frameEnd, animData.time, animData.loop, animData.pingPong);
|
|
}
|
|
|
|
void AnimatedSprite::onAnimData(AnimData &animData)
|
|
{
|
|
}
|
|
|
|
void AnimatedSprite::animate (const std::string &name, int from, int to, float time, int loopType, bool pingPong, float initialDelay)
|
|
{
|
|
if (from == to && to == 0)
|
|
{
|
|
debugLog ("null animation");
|
|
animator.stop();
|
|
return;
|
|
}
|
|
currentAnim = name;
|
|
frame = from;
|
|
animator.interpolateTo (to, time, loopType);
|
|
animator.pingPong = pingPong;
|
|
animator.initialDelay = initialDelay;
|
|
}
|
|
|
|
void AnimatedSprite::onUpdate (float dt)
|
|
{
|
|
Quad::onUpdate (dt);
|
|
animator.update (dt);
|
|
animationTime.update (dt);
|
|
if (!animator.interpolating && currentAnim != "")
|
|
{
|
|
animComplete(currentAnim);
|
|
lastAnim = currentAnim;
|
|
currentAnim = "";
|
|
}
|
|
}
|
|
|
|
|