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Aquaria/BBGE/Shader.h
fgenesis 99375127e1 Fixed a shader related crash that occured if the following conditions were met:
- BBGE_BUILD_SHADERS defined
- Blur enabled in config
- Entering a "warplocalnode"-Node while taking damage

These conditions caused it to enable shader related code while taking the
screenshot for the warp transition, that caused a crash because the shader-
related gl*() function pointers were not initialzed, because the current
code never loads any shaders.
2012-02-05 20:26:23 +01:00

54 lines
1.4 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#include "Base.h"
class Shader
{
public:
Shader();
~Shader();
bool isLoaded();
void load(const std::string &file, const std::string &fragFile);
void reload();
void bind();
void unbind();
void setMode(int mode);
void setValue(float x, float y, float z, float w);
std::string vertFile, fragFile;
protected:
#ifdef BBGE_BUILD_OPENGL
GLuint g_programObj;
GLuint g_vertexShader;
GLuint g_fragmentShader;
GLuint g_location_texture;
GLuint g_location_mode;
GLuint g_location_value;
#endif
int mode;
float vx, vy, vz, vw;
bool loaded;
static void staticInit();
static bool _wasInited;
static bool _useShaders;
};