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Aquaria/game_scripts/scripts/maps/node_13encounter.lua

108 lines
2.6 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.mia = 0
v.done = false
function init(me)
v.n = getNaija()
-- get start conditions
v.mia = createEntity("13_Progression", "", node_x(me), node_y(me))
entity_alpha(v.mia)
loadSound("mia-appear")
end
function update(me, dt)
if not v.done then
if node_isEntityIn(me, v.n) then
--debugLog(string.format("mithala flag: %d", getFlag(FLAG_BOSS_MITHALA)))
if isFlag(FLAG_BOSS_MITHALA, 1) then
setFlag(FLAG_BOSS_MITHALA, 2)
elseif isFlag(FLAG_BOSS_FOREST, 1) then
setFlag(FLAG_BOSS_FOREST, 2)
-- no suitable place for this to happen right now
--[[
elseif isFlag(FLAG_BOSS_SUNWORM, 1) then
setFlag(FLAG_BOSS_SUNWORM, 2)
]]--
else
return
end
local offx = 80
local offy = -20
if entity_x(v.n) < node_x(me) then
offx = -offx
end
entity_setPosition(v.n, node_x(me)+offx, node_y(me)+offy, 1, 0, 0, 1)
debugLog("running script")
v.done = true
entity_idle(v.n)
entity_setPosition(v.mia, node_x(me), node_y(me))
entity_flipToEntity(v.mia, v.n)
entity_flipToEntity(v.n, v.mia)
cam_toEntity(v.mia)
playSfx("mia-appear")
spawnParticleEffect("MiaWarp", node_x(me), node_y(me))
fadeOutMusic(2)
setSceneColor(0.5, 0.5, 1, 2)
watch(2)
playMusic("Mystery")
entity_alpha(v.mia, 1, 2)
watch(2)
watch(4)
if isFlag(FLAG_13PROGRESSION, 0) then
end
incrFlag(FLAG_13PROGRESSION, 1)
playSfx("mia-appear")
spawnParticleEffect("MiaWarp", node_x(me), node_y(me))
watch(1)
fadeOutMusic(3)
setSceneColor(1, 1, 1, 3)
entity_alpha(v.mia, 0, 1)
watch(2)
entity_setPosition(v.mia, 0, 0)
cam_toEntity(v.n)
updateMusic()
end
end
end