.. |
AnimationEditor.cpp
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anim editor: support up to 9 tracks/anims at once. wip still.
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2025-01-12 02:15:40 +01:00 |
AnimationEditor.h
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anim editor: support up to 9 tracks/anims at once. wip still.
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2025-01-12 02:15:40 +01:00 |
Aquaria.ico
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
aquaria.rc
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
AquariaComboBox.cpp
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BmpFont usage is now a ref instead of a ptr, const-ify glfont
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2023-05-31 17:08:52 +02:00 |
AquariaCompileConfig.h
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Now is the time to finally switch on AQUARIA_SAVE_MAPVIS_RAW for good
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2024-11-16 06:01:02 +01:00 |
AquariaMenuItem.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
AquariaMenuItem.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
AquariaOSE.ico
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
AquariaSaveSlot.cpp
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save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
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2024-11-09 03:46:52 +01:00 |
Avatar.cpp
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Avatar.h
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Beam.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Beam.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
BitBlotLogo.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
CMakeLists.txt
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
CollideEntity.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
CollideEntity.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Continuity.cpp
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Fix a couple oversights in gem data loading
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2024-11-16 04:53:23 +01:00 |
Continuity.h
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Credits.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
CurrentRender.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
custom-fields.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Damage.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
DSQ.cpp
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save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
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2024-11-09 03:46:52 +01:00 |
DSQ.h
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Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
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2024-11-04 22:38:29 +01:00 |
Element.cpp
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More work on tile rendering:
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2023-08-09 02:41:04 +02:00 |
Element.h
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Rework + optimize map tile storage & rendering, initial working draft.
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2023-07-14 00:19:33 +02:00 |
Emote.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Entity.cpp
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Change entity_setFillGrid() to allow skeleton grid filling, and whether to trim
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2024-10-17 06:00:51 +02:00 |
Entity.h
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Change entity_setFillGrid() to allow skeleton grid filling, and whether to trim
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2024-10-17 06:00:51 +02:00 |
FlockEntity.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
FlockEntity.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Game.cpp
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Game.h
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
GameEnums.cpp
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stfu dumb msvc analyzer
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2023-09-14 01:17:11 +02:00 |
GameEnums.h
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remove old world map reveal method
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2024-11-09 03:46:52 +01:00 |
GameplayVariables.cpp
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move StringBank to BBGE
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2018-01-02 17:00:27 +01:00 |
GameStructs.cpp
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More signed/unsigned comparison fixes. int -> size_t.
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2017-01-19 18:50:33 +01:00 |
GameStructs.h
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improvements to gem storage
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2024-11-16 02:21:41 +01:00 |
GasCloud.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GasCloud.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GridRender.cpp
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fix grid of type OT_BLACKINVIS being drawn like OT_BLACK after map load
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2024-11-04 04:42:42 +01:00 |
GridRender.h
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Hair.cpp
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
Hair.h
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
InGameMenu.cpp
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update texcoords of quads which have AUTO_VIRTUAL* set properly
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2023-10-20 03:21:05 +02:00 |
InGameMenu.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Ingredient.cpp
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Fix missing textures in ingredient pickup effect and new recipe notification
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2023-08-01 20:47:13 +02:00 |
Ingredient.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Intro.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
Intro.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Main.cpp
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declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway
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2022-06-20 04:26:42 +02:00 |
ManaBall.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
ManaBall.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MiniMapRender.cpp
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
Mod.cpp
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remove old world map reveal method
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2024-11-09 03:46:52 +01:00 |
Mod.h
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remove old world map reveal method
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2024-11-09 03:46:52 +01:00 |
ModDownloader.cpp
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Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
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2024-11-04 22:38:29 +01:00 |
ModDownloader.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
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fix broken scrolling in mod selector in vertical mode
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2024-04-28 13:15:41 +02:00 |
ModSelector.h
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fix broken scrolling in mod selector in vertical mode
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2024-04-28 13:15:41 +02:00 |
Network.cpp
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HOW DID THIS EVER WORK
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2024-06-28 00:50:52 +02:00 |
Network.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
ParticleEditor.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
Path.cpp
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more node colors to indicate type of node:
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2024-06-27 23:45:26 +02:00 |
Path.h
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more node colors to indicate type of node:
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2024-06-27 23:45:26 +02:00 |
PathFinding.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
PathFinding.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
PathRender.cpp
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more node colors to indicate type of node:
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2024-06-27 23:45:26 +02:00 |
RecipeMenuEntry.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
RecipeMenuEntry.h
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
SceneEditor.cpp
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fix startup crash when holding down Alt key
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2025-01-06 16:38:11 +01:00 |
SceneEditor.h
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don't delete all tiles when closing map load name prompt without actually loading a map
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2024-01-11 22:57:25 +01:00 |
SchoolFish.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
SchoolFish.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
Scriptable.cpp
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
Scriptable.h
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
ScriptedEntity.cpp
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Fix Lua entityDied() never getting called; botched in bf58fe91c6
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2023-09-14 01:52:44 +02:00 |
ScriptedEntity.h
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Rework and fix entity spawning and ID handling.
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2023-05-09 04:49:06 +02:00 |
ScriptInterface.cpp
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improvements to gem storage
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2024-11-16 02:21:41 +01:00 |
ScriptInterface.h
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Changes to entity/node activation:
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2023-02-24 02:10:33 +01:00 |
Segmented.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Segmented.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
SFXLoops.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Shot.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Shot.h
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Add support for below-maxspeed shots
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2022-10-12 18:58:48 +02:00 |
Spore.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Spore.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
States.cpp
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skip an extra 1 second black-screen time on startup whenever possible
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2023-06-01 13:04:57 +02:00 |
States.h
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Can now quit the intro sequence on Esc (finally!)
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2023-06-01 02:31:50 +02:00 |
StatsAndAchievements.cpp
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Worldmap overhaul, part 1
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2024-11-15 03:12:14 +01:00 |
StatsAndAchievements.h
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
SteamRender.cpp
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eliminate DSQ::game, singe game is already a global ptr and we don't need both
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2023-05-31 17:52:06 +02:00 |
Strand.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
StringBank_gen.h
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remove frame recording (Demo.cpp) and related code
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2022-05-12 17:28:12 +02:00 |
SubtitlePlayer.cpp
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Re-enable double->float cast warning and fix all instances where this fired
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2017-01-19 23:31:56 +01:00 |
SubtitlePlayer.h
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More signed/unsigned comparison fixes. int -> size_t.
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2017-01-19 18:50:33 +01:00 |
TileMgr.cpp
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compile fixes for clang when c++98 is enforced
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2024-02-07 03:26:18 +01:00 |
TileMgr.h
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tile repeat with grid effects works again
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2023-08-25 00:40:14 +02:00 |
TileVector.h
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wip towards Element draw refactor; still using old render path
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2023-07-10 02:29:21 +02:00 |
ToolTip.cpp
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BmpFont usage is now a ref instead of a ptr, const-ify glfont
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2023-05-31 17:08:52 +02:00 |
ToolTip.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
UserSettings.cpp
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remove old world map reveal method
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2024-11-09 03:46:52 +01:00 |
UserSettings.h
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remove old world map reveal method
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2024-11-09 03:46:52 +01:00 |
WaterSurfaceRender.cpp
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Disable WaterSurfaceRender glCopyImageSubDataEXT code path
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2024-11-01 22:31:22 +01:00 |
WaterSurfaceRender.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
Web.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
Web.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
WorldMap.h
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show exploration progress on prerevealed maps, too
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2024-11-15 05:09:57 +01:00 |
WorldMapRender.cpp
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fix old fixme, remove unused code
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2024-11-16 06:00:00 +01:00 |
WorldMapRender.h
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fix gem scaling, attempt #2
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2024-11-16 04:55:56 +01:00 |
WorldMapTiles.cpp
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fix alpha handling for prev commit
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2024-11-15 06:12:32 +01:00 |