mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 22:25:46 +00:00
9b63b400d5
- Removed some unused member variables. - The BBGE_BUILD_WIDESCREEN define is now gone. - Added an TiXMLDocument cache to prevent parsing the same file once for each entity on the map with the same skeletal. - Removed Lua func entity_warpToPathStart, which was essentially a no-op because Entity::followingPath was always NULL. Removed related code. - Set texture wrap only when required. (Some changes taken from https://bitbucket.org/mattbierner/ios-aquaria, special thanks for changeset 72d6460d9e60)
146 lines
3.5 KiB
C++
146 lines
3.5 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __quad__
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#define __quad__
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#include "RenderObject.h"
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class OutlineRect : public RenderObject
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{
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public:
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OutlineRect();
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void setWidthHeight(int w, int h);
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void setLineSize(int ls);
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bool renderCenter;
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protected:
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int w, h, w2, h2;
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int lineSize;
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void onRender();
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};
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class Quad : public RenderObject
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{
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public:
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Quad(const std::string &tex, const Vector &pos);
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Quad();
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void createGrid(int x, int y);
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void destroy();
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bool isCoordinateInside(Vector coord, int minSize=0);
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bool isCoordinateInsideWorld(const Vector &coord, int minSize=0);
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bool isCoordinateInsideWorldRect(const Vector &coord, int w, int h);
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void flipVertical();
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void flipHorizontal();
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void setTextureSmooth(const std::string &texture, float t);
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void spawnChildClone(float t);
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void burn();
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void unburn();
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void setWidthHeight(float w, float h=-1);
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void setWidth(float w);
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void setHeight(float h);
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int getWidth() const {return int(width);}
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int getHeight() const {return int(height);}
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void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
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void setDrawGridAlpha(int x, int y, float alpha);
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void calculateQuadLighting();
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void repeatTextureToFill(bool on);
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void refreshRepeatTextureToFill();
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bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
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void setGridPoints(bool vert, const std::vector<Vector> &points);
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void setStrip(const std::vector<Vector> &strip);
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virtual void createStrip(bool stripVert, int num);
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float getStripSegmentSize();
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void resetStrip();
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Vector ** getDrawGrid() { return drawGrid; }
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void reloadDevice();
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void deleteGrid();
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InterpolatedVector upperLeftTextureCoordinates, lowerRightTextureCoordinates;
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//InterpolatedVector upperLeftColor, upperRightColor, lowerLeftColor, lowerRightColor;
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//InterpolatedVector llalpha, lralpha, ulalpha, uralpha;
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//bool oriented;
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enum GridType
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{
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GRID_WAVY = 0,
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GRID_SET = 1
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};
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unsigned char gridType; // unsigned char to save space
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char autoWidth, autoHeight; // char to save space
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bool renderQuad, renderBorder, renderCenter;
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bool stripVert;
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std::vector<Vector>strip;
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Vector texOff;
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float borderAlpha;
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Vector repeatToFillScale;
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protected:
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bool repeatingTextureToFill;
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float gridTimer;
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int xDivs, yDivs;
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Vector ** drawGrid;
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void resetGrid();
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void updateGrid(float dt);
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void renderGrid();
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float drawGridOffsetX;
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float drawGridOffsetY;
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float drawGridModX;
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float drawGridModY;
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float drawGridTimeMultiplier;
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bool drawGridOut;
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static Vector renderBorderColor;
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void onSetTexture();
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void onRender();
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void onUpdate(float dt);
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private:
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bool doUpdateGrid;
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void initQuad();
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};
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class PauseQuad : public Quad
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{
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public:
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PauseQuad();
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int pauseLevel;
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protected:
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void onUpdate(float dt);
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};
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#define QUAD(x) Quad *x = new Quad; addRenderObject(x);
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#endif
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