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Aquaria/ExternalLibs
fgenesis 75e7b137d6 Drop use of tempfiles when loading compressed files.
Also simplified .zga texture and .aqs savegame loading.
Dropped support for "crunched" .sav files (those were never used),
and the corresponding crunch functions.

To be done: Temp files are still used when compressing files,
will address this in a later commit.
2012-02-10 00:10:50 +01:00
..
AL initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
freetype2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
FTGL initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
GL Revert "Revert "move around some files to keep the size of the next commit down"" 2011-09-15 20:17:23 +02:00
glfont2 sync with icculus repo 2011-11-20 15:44:17 +01:00
glpng Update libpng, libogg, libvorbis to newest versions 2012-01-10 18:43:28 +00:00
iprof initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
libogg-1.3.0 little fix, replaying ryan's patch to libogg and an oversight in GridRender that got lost 2012-01-18 03:16:00 +00:00
libvorbis-1.3.2 Update libpng, libogg, libvorbis to newest versions 2012-01-10 18:43:28 +00:00
lua-5.1.4 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SDL12 lib update, mingw compat 2011-08-11 23:13:12 +02:00
glpng.h sync with icculus repo 2011-11-20 15:44:17 +01:00
tinyxml.cpp Drop use of tempfiles when loading compressed files. 2012-02-10 00:10:50 +01:00
tinyxml.h Drop use of tempfiles when loading compressed files. 2012-02-10 00:10:50 +01:00
tinyxmlerror.cpp sync with icculus repo 2011-11-20 15:44:17 +01:00
tinyxmlparser.cpp sync with icculus repo 2011-11-20 15:44:17 +01:00